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Asset Type Animations

File Type Unity Package

Description


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Hat Kid V2 animations from A Hat in Time.
DLC animations added and speed fixed.
Exracted and converted using umodel.
Includes:
Alps_Hornlow, attack_lunge, attack_shoot, attack_shoot_post, attack_shoot_pre, badge_present_idle, badge_present_post, badge_present_pre, band_march, Bat_Idle, bat, BowKid, broom_scene_hatkid, BumpWall, ButtBurnDown, ButtBurnUp, Carry, CaughtByQueen, Click_Monitor, ClimbDown_TurnAround, ClimbIdleL, ClimbIdleLeft, ClimbIdleR, ClimbIdleRight, ClimbLtoR, ClimbRtoL, ClimbUp, ClimbUp_LtoR, ClimbUp_RtoL, CrammedClosetIdle, crawl, crawlaway, CrawlEnter, CrawlIdle, crouch, crouch_outro, crouch_outro_slow, CutsceneETP, Dance Slow, Dance, DeathRough, derp, Died, DoorEnterLeft, DoorEnterRight, DoorKnockListen, DoorLookCloseLeft, DoorLookCloseRight, doublejump, drown_surface, drown_swim, drown_underwater, EnterDoorRight, face_wipe, falldeath_land, FallGetup, FallingCycle, figurepose, Finalettack_Knockback, Finale_pt_HatKid, First_TP_HK, Fountaininematic, FwdJump, GetItem, HandHurt, HatKid_Plates, hatkid_scene-fall, HelperAbilityNoTarget, highfive, hill_down_full, hill_up_full, Hill_up, hill_up_j, HKttack_spin, HKrouch_pushup, hk_end_seq, hk_end_seq, hk_end_seq_6, hk_end_seq_8, hk_end_seq_9, HK_runction_key, HK_run_handpain, HK_standction_key, HK_umbrellaharge_run, hold_key, HoldMaginifyingGlass, homingttack_end, homingttack, HookProjShootAir, HookShoot, hookshotlang, Hookshot_Fast, Hookshot_Fast_Org, Hookshot_SwingBackward, Hookshot_SwingForward, hub_finale, hub_final, Hurt, Idle, idleold, Idle_Dolls, Idle_Hurt, Idle_Taunt, idle_taunt, intro_hatkid_scene, intro_hatkid_scene_seq, intro_scene_hk_hide, intro_scene_launch, intro_scene_seq, intro_scene_sleep, intro_scene_turnover, Itemarry_Large, Itemarry_Small, Item_PickUp_Large, Item_PickUp_Small, item_throw, item_throw_onehand, itemget_idle, itemget, Jump_Double, Jump_Double_Plates, Jump_Forward, Jump_Ledge, Jump_Still, JumpDive, JumpDiveIdle, JumpDiveSlide, JumpDiveSlideFull, KickCan, LandRecoil, LandRecoilMoving, LandRecoilMovingFar, ledge_jump, LedgeHang, Levelack, Level_Front, LookAroundSurprised, mafiahq_end, midpointutscene_hatkid, Modyclone, MoneyPile, mud_idle, mud_run, npc_kiss, npc_tease, OpenChest, pattycake, Pickup_Plates, pillow_dive, Propellor, propellor_noumbrella, Psychonauts_LevBall_Idle, Psychonauts_LevBall_Run, Puncha, PunchB, race_idle, race, ref, Repair, rocketride, run_skip, RunCycle, RunScared, SaluteIntro, SaluteLoop, sandmobile_drive_enter, sandmobile_drive_land, sandmobile_drive, sandmobile_exit_left, sandmobile_exit_right, scared_idle, scared_idle_outro, scooter_drive_land, scooter_drive, scooter_honk, seq_hklook, sequencehpintro, ShakeFlask, ShockFallBack, sitench, sprint, sprint_idle, spy_idle, spy_run, StillJump, StitchNewHat, stylishir, SwampSink_Idle, SwampSink_Run, SwimForward, swimidle, SwimIdleIntro, SwingBackward, SwingForward, TableHideEnter, test_placement, Thinking, TicketScan, TightropeIdle, TightropeRareIdle, TightropeRun, TimeGetir, TimeGet_finale, TimeGet_Ground, TimeGet_Quiet, TimeRift_Fallutt, TimeRift_Fall_Grace, TipToeWalk, title, TrainCat_glamor_HatKid, trip, TurnAround, twirl, Twirl_Showoff, UmbrellaAir, UmbrellaAttack, Victory, Walk, Walk_Jog, wallslide, Wallslide_Plates, WallSlide_Up, wallslideTest, water_drink, water_refill, wpnarry_umbrella

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