Standard Headcrab zombie from Black Mesa. Comes with motion animations ported from the game as well as custom animations for emotes.
*if you are having issues uploading due to an audio source error, try updating your VRCSDK. If it's still giving you that error, try removing the ONSPAudiosource scripts from the audio sources, which are all parented in the main avatar, head, hands, and foot bones.
Triggers:
~> For desktop users, you can access the triggers via the emote menu.
~> For VR users, you can access the triggers by doing the "victory/peace" hand gesture (zombie moan loop), and "rocknroll" (Yabba, my icing... Arrrrrggghhhh!)
Credits:
~> Black Mesa Headcrab Zombie model & textures from the Black Mesa Devs:
https://www.facebook.com/BlackMesaDevs/ (Official facebook page)
Assets (293 files inside Unity Package)
/Assets/bms headcrab zombie.prefab
/Assets/BMS Zombie Asset files/black mesa headcrab zombie.unity
/Assets/BMS Zombie Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/BMS Zombie Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/BMS Zombie Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/BMS Zombie Asset files/DistanceTool/DistanceTool.cs
/Assets/BMS Zombie Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/BMS Zombie Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/BMS Zombie Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/BMS Zombie Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/BMS Zombie Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/BMS Zombie Asset files/DynamicBone/Demo/GameController.cs
/Assets/BMS Zombie Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/BMS Zombie Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/BMS Zombie Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/BMS Zombie Asset files/bms zombie/zm_attack4.anim
/Assets/BMS Zombie Asset files/bms zombie/zomsci_walk.anim
/Assets/BMS Zombie Asset files/bms zombie/zo_attack1.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_sci_idle.FBX
/Assets/BMS Zombie Asset files/bms zombie/zm_bang.anim
/Assets/BMS Zombie Asset files/bms zombie/zombie_alert1.wav
/Assets/BMS Zombie Asset files/bms zombie/zombie_pound_door.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_arise.anim
/Assets/BMS Zombie Asset files/bms zombie/claw_miss1.wav
/Assets/BMS Zombie Asset files/bms zombie/attack05.wav
/Assets/BMS Zombie Asset files/bms zombie/zomsci_walk_R.anim
/Assets/BMS Zombie Asset files/bms zombie/ZMfullbodyIKSittingOverride.overrideController
/Assets/BMS Zombie Asset files/bms zombie/hl2 zombie.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_attack3.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_awaken.anim
/Assets/BMS Zombie Asset files/bms zombie/zombie.fbx
/Assets/BMS Zombie Asset files/bms zombie/BMSZMAvatarController.controller
/Assets/BMS Zombie Asset files/bms zombie/zombie_alert3.wav
/Assets/BMS Zombie Asset files/bms zombie/yabba my icing.wav
/Assets/BMS Zombie Asset files/bms zombie/claw_miss2.wav
/Assets/BMS Zombie Asset files/bms zombie/idle6.wav
/Assets/BMS Zombie Asset files/bms zombie/zombsci_sprint.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_die.anim
/Assets/BMS Zombie Asset files/bms zombie/ZMfullbodyIKOverride.overrideController
/Assets/BMS Zombie Asset files/bms zombie/zomsci_runback.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_scream2.anim
/Assets/BMS Zombie Asset files/bms zombie/zombie_alert2.wav
/Assets/BMS Zombie Asset files/bms zombie/zombsci_eating.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_scream1.anim
/Assets/BMS Zombie Asset files/bms zombie/hellz - zombie_claw_of_death.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_attack2.anim
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_hn.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/Material #36.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_b.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/headcrabsheet_normal.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/ZScient_h.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_bn.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/headcrabsheet.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_h.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/headcrabsheet.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/Material #35.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/ZScient_b.mat
/Assets/BMS Zombie Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/BMS Zombie Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/BMS Zombie Asset files/bms hecu/hecu_prone_fwd.FBX
/Assets/BMS Zombie Asset files/bms hecu/hecu_crouch.FBX
/Assets/BMS Zombie Asset files/bms hecu/HGRUNT_crouch_fwd.anim
/Assets/BMS Zombie Asset files/bms hecu/hecu_jump.FBX
/Assets/BMS Zombie Asset files/bms hecu/HGRUNT_crouch_rt.anim
/Assets/BMS Zombie Asset files/bms hecu/hecu_prone.FBX
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #114.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #125.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/gloves.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #126.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #81.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #58.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #57.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/body.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/gasmask_normals.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/body_normal.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/eye-iris-brown.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/gasmask.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/base_m_n.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #92.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #70.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #46.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/gasmask_lens.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #59.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #103.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #128.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/base_m_d.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #127.mat
/Assets/BMS Zombie Asset files/css st6/step2.wav
/Assets/BMS Zombie Asset files/css st6/step1.wav
/Assets/BMS Zombie Asset files/css st6/step4.wav
/Assets/BMS Zombie Asset files/css st6/step3.wav
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/BMS Zombie Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/BMS Zombie Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/BMS Zombie Asset files/snark/Flashlight.cs
/Assets/BMS Zombie Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs