1.4K downloads 34.5K viewsModels and Props Unity Package 37.1K Tris 87 Bones
Description
'This model does not come with the VRCSDK cause i was having trouble uploading with it.
I am working on making animations for it with the knife and helmet.
You will need to put a Avatar descriptor on it.
-cwhalo
If you have something you wanna suggest then just comment.
Sorry if the organization is bad it my first vrc mod model and i normal have all my models in one unity project so it easy for me im working on getting
i will be revealing a huge jack cooper pack here soon with working guns,reloading animations,takeoff able helmets,data knifes and some other stuff i am experimenting with if you have a suggestion huge @ me
@sync1211I have followed the instructions given, and I am above the polygon limit (37073/20000). Is there any way I can fix this? Thank you for your help
removing the vta will do will do nothing its only for editing the bounds if your creating custom stuff and for telling it how big it is i dont have access to this account i uploaded with so i cant edit it
@Pilgrum1236 You will need to create a scene by dragging the model "!!!!Cooper..." into the Object hirachy Window You will need to add the component "VRC_AvatarDescriptor" from the VRCSDK Package too.
Hey, my download only comes up as a file, and out of all of the scenes, I am not able to find one with the model, and therefore can't upload it. How can I get this to where it can be uploaded? I'm new to VRChat.
@sync1211 i will be erasing my pc and starting a new i am working on 3 projects rn for vrcmods that you con look forward to 1. i am making animations for jack like taking his helmet off (easy and done) also im doing the knife animation (easy done) and last is voice lines (east almost done) 2. i am trying to get viper uploaded along with his red green and black camo 3. i am working on the titanfall 2 grunt all of them will be on one pack. thanks again buddy
Very cool! Depending on his poly count, I might be able to fit him into my Ogre's opening cockpit. Guess I'll just decimate him otherwise. Thanks for the upload!
Ah, I see, you either like it better with cubed shaders or don't want to bother setting up specular, normal , ambient occlusion and emission maps.
You usually can't upload files that include the SDK! But you can keep the avatar descriptor on the Model in the scene so it can be loaded with the scene when the SDK is installed!
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Auto-fixed version available2 fixes applied41.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar Descriptor (new prefab)The original scene (Assets/J.cooper/Cubeds-Unity-Shaders-master/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_humanoid.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/SD_unitychan_humanoid-VRCMods.prefab' and ready-to-open scene 'Assets/SD_unitychan_humanoid-VRCMods.unity' instead: a prefab of the avatar model 'Assets/J.cooper/!!!!!!JACK COOPER.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.074x root scale.
Resized the avatar to 1.8 mThe new prefab overrides the model root's scale, from 1 to 0.074, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
i had tried to upload it but vrchat was giving me errors and refusing to upload i will try to get that out now
0or is the comment already dead now since i just realized by the 109d thing oofrip me 2018
0hey whens the pack gonna come out
0i will be revealing a huge jack cooper pack here soon with working guns,reloading animations,takeoff able helmets,data knifes and some other stuff i am experimenting with if you have a suggestion huge @ me
0search up how to use MantisLODEditor and download it, it reduces the amount of polygons and you can choose how much polygons you want
0@sync1211I have followed the instructions given, and I am above the polygon limit (37073/20000). Is there any way I can fix this? Thank you for your help
0removing the vta will do will do nothing its only for editing the bounds if your creating custom stuff and for telling it how big it is i dont have access to this account i uploaded with so i cant edit it
0When I upload an avatar from Unity, I can not upload unless I remove the VTA vertics. Can this give a fatal flaw to your avatar?
0@Pilgrum1236 You will need to create a scene by dragging the model "!!!!Cooper..." into the Object hirachy Window You will need to add the component "VRC_AvatarDescriptor" from the VRCSDK Package too.
0Hey, my download only comes up as a file, and out of all of the scenes, I am not able to find one with the model, and therefore can't upload it. How can I get this to where it can be uploaded? I'm new to VRChat.
0I actually just popped him into blender and decimated him down to 7k, and now he sits proudly in my Ogre cockpit :D
0also scrunt im working on a deciamted version of him
0@sync1211 i will be erasing my pc and starting a new i am working on 3 projects rn for vrcmods that you con look forward to 1. i am making animations for jack like taking his helmet off (easy and done) also im doing the knife animation (easy done) and last is voice lines (east almost done) 2. i am trying to get viper uploaded along with his red green and black camo 3. i am working on the titanfall 2 grunt all of them will be on one pack. thanks again buddy
0Very cool! Depending on his poly count, I might be able to fit him into my Ogre's opening cockpit. Guess I'll just decimate him otherwise. Thanks for the upload!
0@halocw :D
0guess you found what im trying to upload rn
0heheh
0Just noticed the morse code at the end of the page! XD ("the skys belong to me")
0BTW update my cwhalo account has been taken so this is my new one
0i can try
0why don't you tru and put the car smg on the thruster pack so you can also grab it and hold it like every other model
0Ok. I personally like the whole setup with specular and normals better, but it's also a lot of work to put together!
0i like it better i do emission some times but i dont bother setting up the other ones when cubed looks better
0Ah, I see, you either like it better with cubed shaders or don't want to bother setting up specular, normal , ambient occlusion and emission maps.
0I only do main texture and no normal map
0If thats doesn't help you just specify what you mean that was a vague comment on my part
0All i do with my models to give them life and more nice shaders is just to do cubed shaders and flat litthere is not shadowing and it makes it pop
0Also how did you configure the normal map, since you can't just turn the smoothness up to 1 like with the TF|1 models?
0You usually can't upload files that include the SDK! But you can keep the avatar descriptor on the Model in the scene so it can be loaded with the scene when the SDK is installed!
0