halocw
1545811053 ago
i had tried to upload it but vrchat was giving me errors and refusing to upload i will try to get that out now
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leviM249
1544767965 ago
or is the comment already dead now since i just realized by the 109d thing oofrip me 2018
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leviM249
1544767914 ago
hey whens the pack gonna come out
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halocw
1535323421 ago
i will be revealing a huge jack cooper pack here soon with working guns,reloading animations,takeoff able helmets,data knifes and some other stuff i am experimenting with if you have a suggestion huge @ me
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CYBER
1529524938 ago
search up how to use MantisLODEditor and download it, it reduces the amount of polygons and you can choose how much polygons you want
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Pilgrum1236
1529452694 ago
@sync1211I have followed the instructions given, and I am above the polygon limit (37073/20000). Is there any way I can fix this? Thank you for your help
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halocw
1529445663 ago
removing the vta will do will do nothing its only for editing the bounds if your creating custom stuff and for telling it how big it is i dont have access to this account i uploaded with so i cant edit it
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Pleet
1529405040 ago
When I upload an avatar from Unity, I can not upload unless I remove the VTA vertics. Can this give a fatal flaw to your avatar?
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sync1211
1529184193 ago
@Pilgrum1236 You will need to create a scene by dragging the model "!!!!Cooper..." into the Object hirachy Window You will need to add the component "VRC_AvatarDescriptor" from the VRCSDK Package too.
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Pilgrum1236
1529102965 ago
Hey, my download only comes up as a file, and out of all of the scenes, I am not able to find one with the model, and therefore can't upload it. How can I get this to where it can be uploaded? I'm new to VRChat.
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QualityScrunt
1527972722 ago
I actually just popped him into blender and decimated him down to 7k, and now he sits proudly in my Ogre cockpit :D
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halocw
1527901298 ago
also scrunt im working on a deciamted version of him
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halocw
1527901234 ago
@sync1211 i will be erasing my pc and starting a new i am working on 3 projects rn for vrcmods that you con look forward to 1. i am making animations for jack like taking his helmet off (easy and done) also im doing the knife animation (easy done) and last is voice lines (east almost done) 2. i am trying to get viper uploaded along with his red green and black camo 3. i am working on the titanfall 2 grunt all of them will be on one pack. thanks again buddy
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QualityScrunt
1527868987 ago
Very cool! Depending on his poly count, I might be able to fit him into my Ogre's opening cockpit. Guess I'll just decimate him otherwise. Thanks for the upload!
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halocw
1527505374 ago
guess you found what im trying to upload rn
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sync1211
1527492318 ago
Just noticed the morse code at the end of the page! XD ("the skys belong to me")
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halocw
1527461791 ago
BTW update my cwhalo account has been taken so this is my new one
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halocw
1527461767 ago
i can try
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CYBER
1527413666 ago
why don't you tru and put the car smg on the thruster pack so you can also grab it and hold it like every other model
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sync1211
1526025460 ago
Ok. I personally like the whole setup with specular and normals better, but it's also a lot of work to put together!
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cwhalo
Author
1525896687 ago
i like it better i do emission some times but i dont bother setting up the other ones when cubed looks better
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sync1211
1525882660 ago
Ah, I see, you either like it better with cubed shaders or don't want to bother setting up specular, normal , ambient occlusion and emission maps.
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cwhalo
Author
1525820667 ago
I only do main texture and no normal map
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cwhalo
Author
1525820096 ago
If thats doesn't help you just specify what you mean that was a vague comment on my part
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cwhalo
Author
1525819773 ago
All i do with my models to give them life and more nice shaders is just to do cubed shaders and flat litthere is not shadowing and it makes it pop
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sync1211
1525815598 ago
Also how did you configure the normal map, since you can't just turn the smoothness up to 1 like with the TF|1 models?
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sync1211
1525815496 ago
You usually can't upload files that include the SDK! But you can keep the avatar descriptor on the Model in the scene so it can be loaded with the scene when the SDK is installed!
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