Deviljho (Monster Hunter Tri) Screenshot
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1.6K Total Downloads

41.1K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Giant Generic Deviljho avatar ( 6 meters)

Inspired by LightRuler's Avatars : https://vrcmods.com/user/LightRuler

Original Model : by rroobboo 999 https://www.youtube.com/user/rroobboo99

Do not use emotes,they will loop your avatar

Cubed Shaders Required https://vrcmods.com/reqs/cubedunityshaders.unitypackage

1.Download Cubed Shaders
2.Open Cubed Shaders
3.Download deviljho.unity
4.Open ''Open me.unity''
3.Upload it
Update 1 : added clear avatarcontroller at folder
Comments

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Big Brother 1531695909 ago

Thank you for this amazing model. I love pickle joe so much.

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GHOSTFANG 1527649466 ago

question can i make a suggestion and or request BLADE WOLF from metal gear rising revengence ?

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Celluki14 1527022520 ago

We want more, We want more, We want more !!

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freedomgundum101 1526865638 ago

I was also wondering if you can take off the only read me? Its preventing me from editing the avatar.

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freedomgundum101 1526862692 ago

I have neon textured versions of these models if you link I can give them to you.

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OskeinO 1526841612 ago

deviljho one of my favorite monsters to hunt wonder if anything from monster hunter world will get made on here.

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Zecon19 1526826041 ago

MOre dragons please! maybe bubble dragon next? :D

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LightRuler 1526809544 ago

The model is excellent, but I think it would be better to copy the customavatarcontroller and put it in the folder of the model. I can not normally upload Deviljho because I override the custom avatar controller in the VRCSDK Example folder. rroobboo 999's Cinema 4D tutorials have the same bones, but there is a video that allows animation to follow other files.

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File Tree (28 files inside Unity Package)


/Assets/deviljhoe/run.fbx
/Assets/deviljhoe/deviljoe controller.overrideController
/Assets/deviljhoe/idle.controller
/Assets/deviljhoe/idle2.anim
/Assets/deviljhoe/clearcontroller.overrideController
/Assets/deviljhoe/open me.unity
/Assets/deviljhoe/jump.fbx
/Assets/deviljhoe/idle2.fbx
/Assets/deviljhoe/idle.fbx
/Assets/deviljhoe/New Animation.anim
/Assets/deviljhoe/idle2.fbm/em007_BM_02.jpg
/Assets/deviljhoe/idle2.fbm/em007_BM_02_normal.jpg
/Assets/deviljhoe/idle2.fbm/em007_BM_01_normal.jpg
/Assets/deviljhoe/idle2.fbm/em007_BM_01.jpg
/Assets/deviljhoe/run.fbm/em007_BM_02.jpg
/Assets/deviljhoe/run.fbm/em007_BM_02_normal.jpg
/Assets/deviljhoe/run.fbm/em007_BM_01_normal.jpg
/Assets/deviljhoe/run.fbm/em007_BM_01.jpg
/Assets/deviljhoe/Materials/em007_BM_01.mat
/Assets/deviljhoe/Materials/em007_BM_02.mat
/Assets/deviljhoe/jump.fbm/em007_BM_02.jpg
/Assets/deviljhoe/jump.fbm/em007_BM_02_normal.jpg
/Assets/deviljhoe/jump.fbm/em007_BM_01_normal.jpg
/Assets/deviljhoe/jump.fbm/em007_BM_01.jpg
/Assets/deviljhoe/idle.fbm/em007_BM_02.jpg
/Assets/deviljhoe/idle.fbm/em007_BM_02_normal.jpg
/Assets/deviljhoe/idle.fbm/em007_BM_01_normal.jpg
/Assets/deviljhoe/idle.fbm/em007_BM_01.jpg

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