The Atomic Blimp from GTA 5. Comes with two different scene files with different scales, one large 1:1 scale blimp, and one down-scaled blimp.
Triggers:
~> For desktop users, you can access the triggers by doing Shift+(F1-F8).
~> For VR users, you can access the triggers by doing the "thumbsup" (descend faster or free-fall), "victory/peace" gesture (fly up *do this while jumping once), and "fingerpoint" (fast auto fly forward)
*~> If you want to upload it to beyond the 5 meter scale limit, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the lines that says: "if (bounds.size.x > 5f || bounds.size.y > 6.0f || bounds.size.z > 5f)" and add two zeroes on each 3 parameters, like this for example:
https://i.imgur.com/JBZkbYV.jpg. Known bugs: Movement in general is a bit buggy especially going backwards, and movement is substantially faster in VR. Also doing Shift+F4 or the fingerpoint gesture can sometimes get you through walls. If you want to respawn, make sure that you are on the ground before doing so.
Credits:
~> Models and textures by Rockstar Entertainment
~> Rigging by me and animation from L4D2 by Valve
Assets (385 files inside Unity Package)
/Assets/blimp large.prefab
/Assets/blimp small.prefab
/Assets/Blimp Assets/gta 5 atomic blimp.unity
/Assets/Blimp Assets/gta 5 atomic blimp small.unity
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/Assets/Blimp Assets/DistanceTool/DistanceTool.cs
/Assets/Blimp Assets/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Blimp Assets/DistanceTool/Editor/DistanceToolMenu.cs
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/Assets/Blimp Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Blimp Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Blimp Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Blimp Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Blimp Assets/Blimp/Blimp.FBX
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