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Description
Triggers:
~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the guns), "thumbsup" (deploys a tactical wrench/bayonet knife on the left hand), "victory/peace" gesture (switches to your side-arm), "fingerpoint" gesture (remove spawned objects *for the Medic and Machinegunner variant only) and "handgun" (fires the grenade launcher or spawn sandbags *for Machinegunner variant only) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.
*~> If you want to upload it to above 20K polys, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the 3 or so lines that says: "(polycount < 20000)" and add some more zeroes like this: https://i.imgur.com/WlsAoRc.jpg.
Credits:
~> Black Mesa models & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)
~> H&K MP5 with an underbarrel M203 model & textures by iiopn from gamebanana: https://gamebanana.com/skins/130957
~> Eotech model by Siemko from gamebanana: https://gamebanana.com/models/4096
~> M249 model and texture from CS:GO by Valve
Tags
machine gun m249 military guns camo grenade launcher eotech red dot mp5 hoppou marines loli anime kancolle
Assets (511 files inside Unity Package)
/Assets/Hoppou hgrunt-4.prefab
/Assets/Hoppou hgrunt-3.prefab
/Assets/Hoppou hgrunt-2.prefab
/Assets/Hoppou hgrunt-5.prefab
/Assets/StencilEffect.shader
/Assets/Hoppou Squad Assets/Hoppou multicam Medic.unity
/Assets/Hoppou Squad Assets/Hoppou multicam NVG Gasmask.unity
/Assets/Hoppou Squad Assets/Hoppou multicam NVG.unity
/Assets/Hoppou Squad Assets/Hoppou multicam Commander.unity
/Assets/Hoppou Squad Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Hoppou Squad Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Hoppou Squad Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Hoppou Squad Assets/Ammobox/Ammobag deploy.wav
/Assets/Hoppou Squad Assets/BF4 1x Optics/Materials/Holographic Sight.mat
/Assets/Hoppou Squad Assets/DistanceTool/DistanceTool.cs
/Assets/Hoppou Squad Assets/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Hoppou Squad Assets/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Hoppou Squad Assets/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Hoppou Squad Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Hoppou Squad Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Hoppou Squad Assets/Reflex Sight/Textures/eotech_ret.dds
/Assets/Hoppou Squad Assets/Reflex Sight/Shaders/Non Scaling/reflex_noscale.shader
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Models/Sight/reticle plane.FBX
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Models/Sight/Materials/No Name.mat
/Assets/Hoppou Squad Assets/mp5a3/mp5a3 tactical.FBX
/Assets/Hoppou Squad Assets/mp5a3/Materials/frame.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/main_map.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/RSTOCK_MAP.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/EOD_MAP.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/Material_Base_Color.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/RSTOCK_MAP.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/Material_Normal_OpenGL.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/base.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/LONG_MAP.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_c 1.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/LONG_MAP.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_b.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/eotech_ret.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/Material_Base_Color.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/base.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/frame.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_c.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/main_map.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/eotech_ret.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/EOD_MAP.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_c.bmp
/Assets/Hoppou Squad Assets/DynamicBone/Demo/GameController.cs
/Assets/Hoppou Squad Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/Hoppou Squad Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Hoppou Squad Assets/adrian shpehard oppfor/Laser.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
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/Assets/Hoppou Squad Assets/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/DemoScript.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
@Red134 and that's why I provided clear instructions on how to mod the default vrchat sdk down on the description.
0I do know how to mod my sdk but did you ever stop to think of the people who don't?
0I apparently cant click anything on the upload menu, am I doing something wrong?
0yeah you could, but again like I said, I forgot to decimate all of these, cuz the way decimation works now on the unity plugin i'm using is that I have to wait 2 mins for every decimation for each separate mesh, which frankly i don't have the patience for, and I don't decimate in blender only in unity. Best bet is to just upload it to above 20k it'll only take you a sec to edit the file I mentioned in the description above. And @xfacter, yeah I legit forgot to decimate all of these :/
0would it be possible for you to decimate these? im pretty unexperienced in blender and would probably mess something up :'/ , because i love these models, thanks
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