A mmd model that I ported to vrchat.(I do not own the model, credit to original creator)
Has gestures for normal head, TV faces and music gesture. (The music gesture plays music from the music video Gumi Echo)
Also has emotes too!
Model is 41380 polys, also DO NOT use the scene file named GumiEchoTest use GumiEcho.
Everything that the model requires should be there, let me know if anything is broken or missing.
Bugs:
-shirt and skirt clips the model a little bit when moving, I need to add more coliders
Fun Facts:
-Model was originally 100k polys
THIS MODEL IS ABOVE 20K YOU WILL NEED TO BYPASS THE POLY LIMIT TO USE IT!!! (Decimating it seems to break it badly)
How to bypass poly limit:
https://www.youtube.com/watch?v=BjNc-DMHjX0
Assets (166 files inside Unity Package)
/Assets/NoeNoe Overlay Shader/NoeNoe Overlay Shader (Opaque).shader
/Assets/Avatar/Imported/ECHO_GUMI/black.png
/Assets/Avatar/Imported/ECHO_GUMI/tvr.png
/Assets/Avatar/Imported/ECHO_GUMI/tv.png
/Assets/Avatar/Imported/ECHO_GUMI/egumi3.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi3.png
/Assets/Avatar/Imported/ECHO_GUMI/egumi1.png
/Assets/Avatar/Imported/ECHO_GUMI/echo.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi7.png
/Assets/Avatar/Imported/ECHO_GUMI/Echo_Gumi.overrideController
/Assets/Avatar/Imported/ECHO_GUMI/static.png
/Assets/Avatar/Imported/ECHO_GUMI/sailor.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi1.png
/Assets/Avatar/Imported/ECHO_GUMI/egumi4.png
/Assets/Avatar/Imported/ECHO_GUMI/smile.png
/Assets/Avatar/Imported/ECHO_GUMI/framer.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi4.png
/Assets/Avatar/Imported/ECHO_GUMI/rsailor.png
/Assets/Avatar/Imported/ECHO_GUMI/digit.png
/Assets/Avatar/Imported/ECHO_GUMI/frame.png
/Assets/Avatar/Imported/ECHO_GUMI/qqq.png
/Assets/Avatar/Imported/ECHO_GUMI/echo.mp3
/Assets/Avatar/Imported/ECHO_GUMI/EchoGumi.fbx
/Assets/Avatar/Imported/ECHO_GUMI/GumiEcho.unity
/Assets/Avatar/Imported/ECHO_GUMI/egumi7.png
/Assets/Avatar/Imported/ECHO_GUMI/frown.png
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi7.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi4.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/tvr.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/static.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi1.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi3.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/qqq.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rsailor.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi6.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/sailor.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/frown.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi2.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/frame.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi4.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi2.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/echo.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/framer.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/digit.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/smile.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/tv.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/black.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi6.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi7.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi1.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi3.mat
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/VictoryGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/PointGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/HandGunGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/HandOpenGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/Rock_and_rollGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/Thumbs_upGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/Fist_Gumi.anim
/Assets/Avatar/Imported/Black Rabbit Miku/grey.bmp
/Assets/Avatar/kisaragi/0_to_100.anim
/Assets/AnimationPack/misc/BlowKiss.anim
/Assets/AnimationPack/Cute_Run_and_walk/Juno_Walk01_RootMotion.anim
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Animations/Floating.anim
/Assets/Animations/Breakdance Uprock.anim
/Assets/Animations/Chicken Dance.anim
/Assets/Animations/Juno_Run01_RootMotion.anim
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Shaders/PanosphereV2 Inside.shader
/Assets/Shaders/GeometryFragmentation/Textures/1.png
/Assets/Shaders/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/Shaders/Medieval Bridge/Shaders/Double sided.shader
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/HologramShader-master/Assets/Shaders/Hologram.shader
/Assets/Shaders/HologramShader-master/Assets/Editor/Layout.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Foldout.cs
/Assets/Shaders/VRCMODS_SHRTOY/CRT.shader
/Assets/Shaders/VRCMODS_SHRTOY/Clip.shader
/Assets/VRCMods/JapaneseWolf/FBX/Materials/CaramellDansen.anim
/Assets/VRCMods/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBone.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/VRCMods/Hugh/Gangnam Style.anim