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Description
Has gestures for normal head, TV faces and music gesture. (The music gesture plays music from the music video Gumi Echo)
Also has emotes too!
Model is 41380 polys, also DO NOT use the scene file named GumiEchoTest use GumiEcho.
Everything that the model requires should be there, let me know if anything is broken or missing.
Bugs:
-shirt and skirt clips the model a little bit when moving, I need to add more coliders
Fun Facts:
-Model was originally 100k polys
THIS MODEL IS ABOVE 20K YOU WILL NEED TO BYPASS THE POLY LIMIT TO USE IT!!! (Decimating it seems to break it badly)
How to bypass poly limit: https://www.youtube.com/watch?v=BjNc-DMHjX0
Assets (166 files inside Unity Package)
/Assets/NoeNoe Overlay Shader/NoeNoe Overlay Shader (Opaque).shader
/Assets/Avatar/Imported/ECHO_GUMI/black.png
/Assets/Avatar/Imported/ECHO_GUMI/tvr.png
/Assets/Avatar/Imported/ECHO_GUMI/tv.png
/Assets/Avatar/Imported/ECHO_GUMI/egumi3.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi3.png
/Assets/Avatar/Imported/ECHO_GUMI/egumi1.png
/Assets/Avatar/Imported/ECHO_GUMI/echo.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi7.png
/Assets/Avatar/Imported/ECHO_GUMI/Echo_Gumi.overrideController
/Assets/Avatar/Imported/ECHO_GUMI/static.png
/Assets/Avatar/Imported/ECHO_GUMI/sailor.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi1.png
/Assets/Avatar/Imported/ECHO_GUMI/egumi4.png
/Assets/Avatar/Imported/ECHO_GUMI/smile.png
/Assets/Avatar/Imported/ECHO_GUMI/framer.png
/Assets/Avatar/Imported/ECHO_GUMI/rgumi4.png
/Assets/Avatar/Imported/ECHO_GUMI/rsailor.png
/Assets/Avatar/Imported/ECHO_GUMI/digit.png
/Assets/Avatar/Imported/ECHO_GUMI/frame.png
/Assets/Avatar/Imported/ECHO_GUMI/qqq.png
/Assets/Avatar/Imported/ECHO_GUMI/echo.mp3
/Assets/Avatar/Imported/ECHO_GUMI/EchoGumi.fbx
/Assets/Avatar/Imported/ECHO_GUMI/GumiEcho.unity
/Assets/Avatar/Imported/ECHO_GUMI/egumi7.png
/Assets/Avatar/Imported/ECHO_GUMI/frown.png
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi7.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi4.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/tvr.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/static.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi1.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi3.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/qqq.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rsailor.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi6.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/sailor.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/frown.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi2.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/frame.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi4.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi2.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/echo.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/framer.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/digit.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/smile.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/tv.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/black.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi6.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/egumi7.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi1.mat
/Assets/Avatar/Imported/ECHO_GUMI/Materials/rgumi3.mat
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/VictoryGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/PointGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/HandGunGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/HandOpenGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/Rock_and_rollGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/Thumbs_upGumi.anim
/Assets/Avatar/Imported/ECHO_GUMI/Hand_gestures_templates_Gumi/Fist_Gumi.anim
/Assets/Avatar/Imported/Black Rabbit Miku/grey.bmp
/Assets/Avatar/kisaragi/0_to_100.anim
/Assets/AnimationPack/misc/BlowKiss.anim
/Assets/AnimationPack/Cute_Run_and_walk/Juno_Walk01_RootMotion.anim
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Animations/Floating.anim
/Assets/Animations/Breakdance Uprock.anim
/Assets/Animations/Chicken Dance.anim
/Assets/Animations/Juno_Run01_RootMotion.anim
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Shaders/PanosphereV2 Inside.shader
/Assets/Shaders/GeometryFragmentation/Textures/1.png
/Assets/Shaders/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/Shaders/Medieval Bridge/Shaders/Double sided.shader
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/HologramShader-master/Assets/Shaders/Hologram.shader
/Assets/Shaders/HologramShader-master/Assets/Editor/Layout.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Foldout.cs
/Assets/Shaders/VRCMODS_SHRTOY/CRT.shader
/Assets/Shaders/VRCMODS_SHRTOY/Clip.shader
/Assets/VRCMods/JapaneseWolf/FBX/Materials/CaramellDansen.anim
/Assets/VRCMods/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBone.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/VRCMods/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/VRCMods/Hugh/Gangnam Style.anim
Yo, This says it has "custom shader keywords" Do you know what i can do to fix this?
0Either I am doing something wrong or I can no longer change the poly amount. Any way I could fix this?
0Hay great job but quick question why do the arms on the left side try to fallow the main arm and the other side just flouts there
0Oh yeah I remember trying to decimate this model for myself, it's near impossible to get it down to 20k without making it look awful, even after deleting the hidden head.
0I do believe it was shift+f7. I should have put a list of gestures, but I forgot which f key each one was.
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