To raise poly limit: (In unity under the project tab) Assets>VRCSDK>Dependencies> Editor(Make sure to right click the folder in unity and choose "Show in explorer")>While in explorer open up the "Editor" Folder and find "VRC_SdkControlPanel" (not the meta file)>Open said file in NotePad> Ctrl+F and look up "20000"> Change that number to how many polys you want to be allowed> save> exit> go back to unity and wait for it to refresh> Upload. This works on the latest sdk so dont worry about needing a modded one, hope this helps, cheers!
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would anyone be so kind to sen me a link to a modified sdk that they use currently
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When i import the model, it turns to a polygon mess. Anyone know a fix
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Alright, I can't find the scene anywhere. Where is it
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Hello, ive changed the console panel to go over the polygon limit but still wont work, can someone drop me a link to a modded one
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How far away the Stars Rubba?
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You need a modified sdk slappedmonkey, it says it in the description
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it says 2 many polygons....31643 polygons total. How do I lower it?
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Cokey make a new project with a new version of this model
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Well.. I messed up really bad like a damn idiot lmao. I accidentally deleted the avatar folder from the new one. And even in the old one the other stuff is gone. Idk im pretty confused. I mean the avatarfolder is there but the other model seed is gone
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very good model, you did a great job on it!
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Rubba
Author
1536035367 ago
@Rogue its an old avatar of mine, back when everyone could see it
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Rubba
Author
1536035326 ago
all good, I updated it so if you want just delete the folder named avatarmodel and delete the scene, then import the updated one
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This would have been better to upload when cameras were actually something everyone wanted tbh
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How do I detach the blueprint? Sorry im still kinda new with this..
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Rubba
Author
1536035055 ago
Detach the blueprint, ill update it now
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Uhm im having a problem. It says "The Signed in account does not have access to the blueprint associated with your VRC Avatar/screen descriptor.Please sign in with the correct account or detach the blueprint ID associated with the descriptor"
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