Dead Cells Hero - Brawlout Screenshot Dead Cells Hero - Brawlout Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


The Hard Hitting Hero from Dead Cells with the Frantic Sword.
Extracted from the game Brawlout using Prefare Asset studio, Extraction instructions and models avaliable here https://mega.nz/#F!LLoByYIY!LEZ9B43WuQZRHsE7aQO5uQ
Hand open for the sword appear.
Also avaliable on my world "Webway"
Requires Poiyomi shader

No requests

VRC mods does not notify when a comment is made so contact me on [email protected] if any issues.
Comments

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AntagonistVs 1658483410 ago

Could you maybe fix the hierarchy? can't move it to vrchat because almost nothing works.

0

File Tree (23 files inside Unity Package)


/Assets/Avatars/Dead Cells Brawlout/Frantic sword.dae
/Assets/Avatars/Dead Cells Brawlout/CustomOverrideEmpty 1.overrideController
/Assets/Avatars/Dead Cells Brawlout/Dead cells CATS.fbx
/Assets/Avatars/Dead Cells Brawlout/Frantic sword.anim
/Assets/Avatars/Dead Cells Brawlout/Hard Hitting Hero.unity
/Assets/Avatars/Dead Cells Brawlout/Dead cells CATS.fbm/Dead_Cell_Equipment_Diffuse_1.png
/Assets/Avatars/Dead Cells Brawlout/Dead cells CATS.fbm/Dead_Cell_Body_Diffuse.png
/Assets/Avatars/Dead Cells Brawlout/Dead cells CATS.fbm/Head_Eye_Flare.png
/Assets/Avatars/Dead Cells Brawlout/Materials/Metal.mat
/Assets/Avatars/Dead Cells Brawlout/Materials/Untitled.mat
/Assets/Avatars/Dead Cells Brawlout/Materials/Dead_Cell_Equipment_Diffuse_1.mat
/Assets/Avatars/Dead Cells Brawlout/Materials/Dead_Cell_Body_Diffuse.mat
/Assets/Avatars/Dead Cells Brawlout/Materials/Head_Eye_Flare.mat
/Assets/Effects/Magic_Particle_Effects/Textures/Whirl_04.png
/Assets/Effects/Magic_Particle_Effects/Materials/Whirl_09.mat
/Assets/Effects/Magic_Particle_Effects/Effects/Whirl_09.prefab
/Assets/Effects/FullTiltBoogie/RotateFlareHolder.cs
/Assets/Effects/Particle Dissolve Shader by Moonflower Carnivore/Shaders/unity5/Editor/CustomMaterialEditor.cs
/Assets/Effects/Particle Dissolve Shader by Moonflower Carnivore/Shaders/unity5/Editor/Shader_softrim_dissolve.cs
/Assets/Effects/Inferno VFX/1 - Assets/Prefabs/Particles/Loop/pf_vfx-inf_psys_demo_loop_smog.prefab
/Assets/Effects/Inferno VFX/1 - Assets/Textures/Particles/Spritesheets/tex_vfx-inf_particle_spritesheet_hotCloud-colour.png
/Assets/Effects/Inferno VFX/1 - Assets/Materials/Particles/Spritesheets/mat_vfx-inf_particle_spritesheet_hotCloud-colour-alpha_sp[1.0].mat
/Assets/Effects/Inferno VFX/1 - Assets/Materials/Particles/Spritesheets/mat_vfx-inf_particle_spritesheet_hotCloud-colour-add_sp[1.0].mat

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