Instructions: - Make sure you use the prefab, which comes with the particle effects. - You need attach the blunt using a fixed joint attached to the wrist, otherwise your smoke and fire particles may be upside-down. - Fixed joint instructions here: https://www.youtube.com/watch?v=yZxfQkxvxRI
You could also add a Rigidbody and freeze rotation on the X or Z axis on the blunt so that the smoke always faces upwards - You can also attach the VRC_IKFollower to the blunt. I'm not sure how to use it, but it's in the VRCSDK docs!
@Joltze Your joint is broken in Unity 2017: "Shader error: failed to open source file: 'FlatLitToonCore.cginc'. Your model also has sharp edges, and the mouth-end is just flat. You're also missing a particle system for the smoke as well.
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