Someone was asking about this so I'm just uploading all the assets used in 2 of my worlds. If you copy the tavern+book over, you can make new worlds using the same system/dice/figures/etc. It uses SDK2.
The triggers just spam static figures and physics-dice, there are no calculations or game mechanics made by the map itself. You still need a DM just like in a traditional tabletop system. The difference here is that the figurines and environment are full-scale, so that each player can stand, move, and act out their actions instead of moving minis around on a table. The 2 maps have campaign notes to go with them, but are fairly open-ended. There are a lot of figurines to choose from, and they can be recolored (you may need to fix the layers for it to work, not sure).
All assets made by me are public domain. Assets not made by me are creative commons, see the credits in the files.
The live maps can be found here as examples:
https://vrchat.com/home/world/wrld_5fdd85dd-5d90-4341-9b0a-ebf1d04454f6
https://vrchat.com/home/world/wrld_b8d180a4-adc3-4fef-9522-ce41d4932ccf
The only video example i have of people playing an early version of this:
https://youtu.be/EVVmi85XlzE?t=90
Assets (292 files inside Unity Package)
Assets/GameMaster/credits.txt
Assets/GameMaster/DnD sea quest.unity
Assets/GameMaster/DnD tower quest.unity
Assets/GameMaster/avatars/1.mat
Assets/GameMaster/avatars/dmAvatar.fbx
Assets/GameMaster/avatars/2.mat
Assets/GameMaster/avatars/dm/dm avatar.unity
Assets/GameMaster/masterTools/Vertex.mat
Assets/GameMaster/masterTools/MASTERTOOLS.prefab
Assets/GameMaster/masterTools/stuff/summonsigil.xcf
Assets/GameMaster/masterTools/stuff/summonsigil.png
Assets/GameMaster/masterTools/stuff/book closed.mtl
Assets/GameMaster/masterTools/stuff/default.anim
Assets/GameMaster/masterTools/stuff/portal 2.mat
Assets/GameMaster/masterTools/stuff/erase all.anim
Assets/GameMaster/masterTools/stuff/portal.mtl
Assets/GameMaster/masterTools/stuff/transparent blue.mat
Assets/GameMaster/masterTools/stuff/transparent white.mat
Assets/GameMaster/masterTools/stuff/portal.obj
Assets/GameMaster/masterTools/stuff/redbook.obj
Assets/GameMaster/masterTools/stuff/book closed.obj
Assets/GameMaster/masterTools/stuff/sigilglow.anim
Assets/GameMaster/masterTools/stuff/transparent.mat
Assets/GameMaster/masterTools/stuff/portal 1.mat
Assets/GameMaster/masterTools/stuff/book.obj
Assets/GameMaster/masterTools/stuff/credit.txt
Assets/GameMaster/masterTools/stuff/transparent green.mat
Assets/GameMaster/masterTools/stuff/big pen.controller
Assets/GameMaster/masterTools/stuff/bookClosed.obj
Assets/GameMaster/masterTools/stuff/stuff.zip
Assets/GameMaster/masterTools/stuff/ink.mat
Assets/GameMaster/masterTools/stuff/platform.obj
Assets/GameMaster/masterTools/stuff/bookredtex.jpg
Assets/GameMaster/masterTools/stuff/paint.anim
Assets/GameMaster/masterTools/stuff/creditstext.mat
Assets/GameMaster/masterTools/stuff/booktex.jpg
Assets/GameMaster/masterTools/stuff/portal.mat
Assets/GameMaster/masterTools/stuff/summonsigil.controller
Assets/GameMaster/masterTools/stuff/transparent red.mat
Assets/GameMaster/masterTools/stuff/summonsigil_emit.png
Assets/GameMaster/masterTools/stuff/Materials/booktex.mat
Assets/GameMaster/masterTools/stuff/Materials/summonsigil.mat
Assets/GameMaster/masterTools/stuff/Materials/bookredtex.mat
Assets/GameMaster/Dice/d8.prefab
Assets/GameMaster/Dice/d6.prefab
Assets/GameMaster/Dice/d10.prefab
Assets/GameMaster/Dice/d12.prefab
Assets/GameMaster/Dice/d20.prefab
Assets/GameMaster/Dice/d4.prefab
Assets/GameMaster/Dice/models/d12.obj
Assets/GameMaster/Dice/models/d8c.obj
Assets/GameMaster/Dice/models/d10.obj
Assets/GameMaster/Dice/models/d12c.obj
Assets/GameMaster/Dice/models/d6.obj
Assets/GameMaster/Dice/models/d20.obj
Assets/GameMaster/Dice/models/d4c.obj
Assets/GameMaster/Dice/models/dice red.mat
Assets/GameMaster/Dice/models/d8.obj
Assets/GameMaster/Dice/models/dice blue.mat
Assets/GameMaster/Dice/models/d10c.obj
Assets/GameMaster/Dice/models/d4.obj
Assets/GameMaster/Dice/models/Dices_low.fbx
Assets/GameMaster/Dice/models/d20c.obj
Assets/GameMaster/Dice/models/dice white.mat
Assets/GameMaster/Dice/models/dice green.mat
Assets/GameMaster/Dice/models/textures/TableFadeout_Opacity.png
Assets/GameMaster/Dice/models/textures/Dices_normal02.png
Assets/GameMaster/Dice/models/textures/Dices_albedo05.png
Assets/GameMaster/Dice/models/textures/TableFadeout.png
Assets/GameMaster/Dice/models/textures/Dices_roughness02.png
Assets/GameMaster/Dice/models/textures/Dices_albedowhires.jpg
Assets/GameMaster/Dice/models/textures/TableFadeout_normal.png
Assets/GameMaster/Dice/models/textures/Dices_metallic02.png
Assets/GameMaster/setting/sky.jpg
Assets/GameMaster/setting/rowboat.obj
Assets/GameMaster/setting/ship belowdeack.mtl
Assets/GameMaster/setting/ship.obj
Assets/GameMaster/setting/sky.obj
Assets/GameMaster/setting/sky1.obj
Assets/GameMaster/setting/sky2.jpg
Assets/GameMaster/setting/platform.mtl
Assets/GameMaster/setting/ship belowdeck.fbx
Assets/GameMaster/setting/ship.blend
Assets/GameMaster/setting/island.blend
Assets/GameMaster/setting/ship belowdeack-windows.obj
Assets/GameMaster/setting/islandcol.obj
Assets/GameMaster/setting/shipcol.obj
Assets/GameMaster/setting/islandcol.mtl
Assets/GameMaster/setting/island.obj
Assets/GameMaster/setting/island.mtl
Assets/GameMaster/setting/sky1.mtl
Assets/GameMaster/setting/sky1.jpg
Assets/GameMaster/setting/ship belowdeackcol.obj
Assets/GameMaster/setting/ship belowdeack.obj
Assets/GameMaster/setting/Blank/blankroom mesh.obj
Assets/GameMaster/setting/Blank/grid.mat
Assets/GameMaster/setting/Blank/Blankroom.prefab
Assets/GameMaster/setting/Blank/gridinvert.png
Assets/GameMaster/setting/Blank/grid.png
Assets/GameMaster/setting/Blank/grid2.png
Assets/GameMaster/setting/sea/spawn to ship.anim
Assets/GameMaster/setting/sea/island.png
Assets/GameMaster/setting/sea/Player Spawn (moves).controller
Assets/GameMaster/setting/sea/Materials/island.mat
Assets/GameMaster/setting/tower/grassmask.png
Assets/GameMaster/setting/tower/New Material.mat
Assets/GameMaster/setting/tower/towerlands old (vertex).fbx
Assets/GameMaster/setting/tower/towerlands_col.fbx
Assets/GameMaster/setting/tower/towerlands.fbx
Assets/GameMaster/setting/tower/fogless unlit.shader
Assets/GameMaster/setting/tower/materials/mountains-grass-rock.mat
Assets/GameMaster/setting/tower/materials/marble.mat
Assets/GameMaster/setting/tower/materials/wood panks.mat
Assets/GameMaster/setting/tower/materials/column.mat
Assets/GameMaster/setting/tower/materials/metal.plate.mat
Assets/GameMaster/setting/tower/materials/vertex.mat
Assets/GameMaster/setting/tower/materials/grass.mat
Assets/GameMaster/setting/tower/materials/wood.bark.mat
Assets/GameMaster/setting/tower/materials/stone.mat
Assets/GameMaster/setting/tower/materials/fabric.mat
Assets/GameMaster/setting/tower/materials/metal.mat
Assets/GameMaster/setting/tower/textures/Stylized_Cliff_Rock_002_basecolor.jpg
Assets/GameMaster/setting/tower/textures/Fabric_Quilt_004_fix.jpg
Assets/GameMaster/setting/tower/textures/Metal_Plate_028_basecolor.jpg
Assets/GameMaster/setting/tower/textures/Stylized_Rocks_002_basecolor.jpg
Assets/GameMaster/setting/tower/textures/grassmask.png
Assets/GameMaster/setting/tower/textures/Stylized_Bark_001_COLOR.jpg
Assets/GameMaster/setting/tower/textures/Stylized_Grass_002_basecolor.jpg
Assets/GameMaster/setting/tower/textures/Rock_Ore_001_COLOR.jpg
Assets/GameMaster/setting/tower/textures/Stone_Column_001_roughness.jpg
Assets/GameMaster/setting/tower/textures/Stone_Column_001_basecolor.jpg
Assets/GameMaster/setting/tower/textures/Stylized_Stone_Floor_002_basecolor.jpg
Assets/GameMaster/setting/tower/textures/Fabric_Quilt_004_basecolor.jpg
Assets/GameMaster/setting/tower/textures/color-plain.jpg
Assets/GameMaster/setting/tower/textures/Stone_wall_006_COLOR.jpg
Assets/GameMaster/setting/tower/textures/Stylized_Rocks_001_basecolor.jpg
Assets/GameMaster/setting/tower/textures/Stone_wall_006_OCC.jpg
Assets/GameMaster/setting/tower/textures/Stylized_Stone_Floor_001_basecolor.jpg
Assets/GameMaster/setting/tower/textures/Stylized_Wood_Planks_001_basecolor.jpg
Assets/GameMaster/setting/FBX/ObjectSign1.fbx
Assets/GameMaster/setting/FBX/ObjectBed.fbx
Assets/GameMaster/setting/FBX/HighShack.fbx
Assets/GameMaster/setting/FBX/ObjectFire.fbx
Assets/GameMaster/setting/FBX/ObjectSign.fbx
Assets/GameMaster/setting/FBX/LowShack.fbx
Assets/GameMaster/setting/FBX/Textures/HighShackTextures/HighShack_Albedo.jpg
Assets/GameMaster/setting/FBX/Textures/LowShackTextures/LowShack_Albedos.jpg
Assets/GameMaster/setting/FBX/Materials/Material.003.mat
Assets/GameMaster/setting/FBX/Materials/Material.002.mat
Assets/GameMaster/setting/FBX/Materials/Material.001.mat
Assets/GameMaster/setting/Materials/ship_diffuse.png
Assets/GameMaster/setting/Materials/gridinvert.png
Assets/GameMaster/setting/Materials/sky.mat
Assets/GameMaster/setting/Materials/sky1.mat
Assets/GameMaster/setting/Materials/sky3 nofog.mat
Assets/GameMaster/setting/Materials/sky3.mat
Assets/GameMaster/setting/Materials/ocean.mat
Assets/GameMaster/setting/Materials/sky2.mat
Assets/GameMaster/setting/Materials/Materials/ship_diffuse.mat
Assets/GameMaster/setting/tavern/tavernstuff.fbx
Assets/GameMaster/setting/tavern/booksD.png
Assets/GameMaster/setting/tavern/Texture.png
Assets/GameMaster/setting/tavern/tavern portal.jpg
Assets/GameMaster/setting/tavern/taverncol.obj
Assets/GameMaster/setting/tavern/tavern.obj
Assets/GameMaster/setting/tavern/Materials/booksD.mat
Assets/GameMaster/setting/tavern/Materials/fire.mat
Assets/GameMaster/setting/tavern/Materials/testparticle.png
Assets/GameMaster/setting/tavern/Materials/WOOD.mat
Assets/GameMaster/setting/tavern/Materials/Texture.mat
Assets/GameMaster/minis/monotaur.prefab
Assets/GameMaster/minis/wall-door.prefab
Assets/GameMaster/minis/humanoid cultist.prefab
Assets/GameMaster/minis/humanoid captain hark.prefab
Assets/GameMaster/minis/generic tiny.prefab
Assets/GameMaster/minis/creb.prefab
Assets/GameMaster/minis/massive tentacle.prefab
Assets/GameMaster/minis/massive worm head.prefab
Assets/GameMaster/minis/humanoid knight.prefab
Assets/GameMaster/minis/massive dragon.prefab
Assets/GameMaster/minis/humanoid -big statue.prefab
Assets/GameMaster/minis/humanoid generic.prefab
Assets/GameMaster/minis/humanoid archer.prefab
Assets/GameMaster/minis/massive eye.prefab
Assets/GameMaster/minis/searot fish.prefab
Assets/GameMaster/minis/monkeyworm.prefab
Assets/GameMaster/minis/ent normal.prefab
Assets/GameMaster/minis/goblin-unarmed.prefab
Assets/GameMaster/minis/wall-crate.prefab
Assets/GameMaster/minis/snake.prefab
Assets/GameMaster/minis/slime.prefab
Assets/GameMaster/minis/wall-chest.prefab
Assets/GameMaster/minis/generic normal thing.prefab
Assets/GameMaster/minis/frog.prefab
Assets/GameMaster/minis/giant bat.prefab
Assets/GameMaster/minis/skeleton.prefab
Assets/GameMaster/minis/wall-barrel.prefab
Assets/GameMaster/minis/MiniatureSun.prefab
Assets/GameMaster/minis/generic massive.prefab
Assets/GameMaster/minis/stomper.prefab
Assets/GameMaster/minis/dog canine.prefab
Assets/GameMaster/minis/humanoid large.prefab
Assets/GameMaster/minis/bigogre.prefab
Assets/GameMaster/minis/demon-lord.prefab
Assets/GameMaster/minis/humanoid wizard.prefab
Assets/GameMaster/minis/lizard.prefab
Assets/GameMaster/minis/bear atronoch.prefab
Assets/GameMaster/minis/seabait worm.prefab
Assets/GameMaster/minis/humanoid captain cross.prefab
Assets/GameMaster/minis/massive serpent head.prefab
Assets/GameMaster/minis/humanoid dwarf.prefab
Assets/GameMaster/minis/wall-wall.prefab
Assets/GameMaster/minis/wall-mimic-chest.prefab
Assets/GameMaster/minis/normal tentacle.prefab
Assets/GameMaster/minis/models/humanoid dwarf.obj
Assets/GameMaster/minis/models/slime.obj
Assets/GameMaster/minis/models/humanoid captain hark.obj
Assets/GameMaster/minis/models/monkeyworm.obj
Assets/GameMaster/minis/models/creb.obj
Assets/GameMaster/minis/models/bat.obj
Assets/GameMaster/minis/models/massive tentacle.obj
Assets/GameMaster/minis/models/cultist.obj
Assets/GameMaster/minis/models/dog.obj
Assets/GameMaster/minis/models/demon lord.obj
Assets/GameMaster/minis/models/ent.obj
Assets/GameMaster/minis/models/frog.obj
Assets/GameMaster/minis/models/lizard.obj
Assets/GameMaster/minis/models/humanoid captain cross.obj
Assets/GameMaster/minis/models/humanoid large.obj
Assets/GameMaster/minis/models/wall-door.mtl
Assets/GameMaster/minis/models/stomper.obj
Assets/GameMaster/minis/models/goblin-unarmed.obj
Assets/GameMaster/minis/models/wall-door.obj
Assets/GameMaster/minis/models/!note on naming.txt
Assets/GameMaster/minis/models/ogre.obj
Assets/GameMaster/minis/models/normal tentacle.obj
Assets/GameMaster/minis/models/massive worm head.obj
Assets/GameMaster/minis/models/humanoid generic.obj
Assets/GameMaster/minis/models/humanoid archer.obj
Assets/GameMaster/minis/models/humanoid beserker.obj
Assets/GameMaster/minis/models/snake.obj
Assets/GameMaster/minis/models/massive eye.obj
Assets/GameMaster/minis/models/massive dragon.obj
Assets/GameMaster/minis/models/wall-barrel.obj
Assets/GameMaster/minis/models/mimic chest thing.obj
Assets/GameMaster/minis/models/monotaur.obj
Assets/GameMaster/minis/models/bear.obj
Assets/GameMaster/minis/models/skeleton dead.obj
Assets/GameMaster/minis/models/searot fish.obj
Assets/GameMaster/minis/models/massive serpent head.obj
Assets/GameMaster/minis/models/wall-chest.obj
Assets/GameMaster/minis/models/humanoid knight.obj
Assets/GameMaster/minis/models/skeleton.obj
Assets/GameMaster/minis/models/humanoid wizard.obj
Assets/GameMaster/minis/models/wall-wall.obj
Assets/GameMaster/minis/models/wall-crate.obj
Assets/GameMaster/minis/models/worm.obj
Assets/GameMaster/minis/materials/mini red.mat
Assets/GameMaster/minis/materials/mini yellow.mat
Assets/GameMaster/minis/materials/mini blue.mat
Assets/GameMaster/minis/materials/mini white.mat
Assets/GameMaster/minis/materials/mini green.mat
Assets/MISC/NoeNoe Pens/Textures/layer_numbers.jpg
Assets/MISC/NoeNoe Pens/Textures/pen_circle.png
Assets/MISC/NoeNoe Pens/Animations/noenoe_pen.controller
Assets/MISC/NoeNoe Pens/Animations/eraser_layer5.anim
Assets/MISC/NoeNoe Pens/Animations/pen_layer4.anim
Assets/MISC/NoeNoe Pens/Animations/eraser_layer1.anim
Assets/MISC/NoeNoe Pens/Animations/eraser_layer4.anim
Assets/MISC/NoeNoe Pens/Animations/Pen_Noe.controller
Assets/MISC/NoeNoe Pens/Animations/Pen_Idle.anim
Assets/MISC/NoeNoe Pens/Animations/pen_layer2.anim
Assets/MISC/NoeNoe Pens/Animations/pen_layer3.anim
Assets/MISC/NoeNoe Pens/Animations/eraser_layer3.anim
Assets/MISC/NoeNoe Pens/Animations/pen_layer5.anim
Assets/MISC/NoeNoe Pens/Animations/eraser.controller
Assets/MISC/NoeNoe Pens/Animations/pen_layer1.anim
Assets/MISC/NoeNoe Pens/Animations/eraser_layer2.anim
Assets/MISC/NoeNoe Pens/Animations/Draw_Time.anim
Assets/MISC/NoeNoe Pens/Materials/Pen_Shaft.mat
Assets/MISC/NoeNoe Pens/Materials/Color_Purple.mat
Assets/MISC/NoeNoe Pens/Materials/Color_Black.mat
Assets/MISC/NoeNoe Pens/Materials/Color_Red.mat
Assets/MISC/NoeNoe Pens/Materials/Color_White.mat
Assets/MISC/NoeNoe Pens/Materials/Color_Green.mat
Assets/MISC/NoeNoe Pens/Materials/LayerNumbers.mat
Assets/MISC/NoeNoe Pens/Shaders/Pen Sprite.shader
Assets/MISC/NoeNoe Pens/Shaders/LayerNumber.shader
Assets/MISC/NoeNoe Pens/Models/noenoe_pen.fbx
Assets/MISC/NoeNoe Pens/Models/eraser.fbx
Assets/MISC/Shaders/vertexShader.shader
Assets/MISC/Shaders/Syns-Unity-Shaders-master/Syns-Unity-Shaders/shaders/Water Shader.shader