local ******* forgot to include the prefab. glad i still had the backup from publishing it, otherwise id have completely lost the avatar configs and dynamicbones settings
took the opportunity to add dynamicbone colliders and a hand gesture controller (just a copy from the examples 1, with the same animations)
wanted to add expressions but i still dont have much idea of how to, and the tutorials arent helping much -w-;
USES POYOMI TOON SHADER https://github.com/poiyomi/PoiyomiToonShader
USES DYNAMICBONES https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
USES AVATAR SDK3
Character and model are owned by Mihoyo
Model ripped and converted to MMD by xCallme-Luxx
FBX conversion from the MMD model, avatar/dynamicbones/material configs by me.
Used CATS Blender Plugin to generate lipsync shape keys more proper to VRChat.
Enjoy!