Follower System for Avatar 3.0 (SDK 3) - (Lazer Beak: Fall of Cybertron) Example Included Screenshot
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Asset Type Models and Props

File Type Unity Package

Description


Lazer Beak FOC Pet Follower Prefab for SDK 3.0
All rights go to Hasbro and Highmoon Studios
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How to use:
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1. Drag the prefab under your player model in the hierarchy next to Armature and the Body
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How to replace:
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1. Click the drop down menu and select ""Main""
2. Look under inspector and go to the dynamic bone script
3. Find ""Exclusions"" and replace "Body" with whatever the equivilent of your new follower's hip bone is.
4. Drag in your new follower into the position in the scene as Lazerbeak
5. Under "Radius" in the hierarchy, drag in your new follower
6. Delete Lazer Beak
7. Animate your followers wings or whatever you want to do

Have fun!

Come join the Transformers Community on VRChat: https://discord.gg/hgqg6QD7YV
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File Tree (15 files inside Unity Package)


/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/Fall of Cybertron/Lazerbeak/Lazerbeak FOC Follower.unity
/Assets/Fall of Cybertron/Lazerbeak/Example.prefab
/Assets/Fall of Cybertron/Lazerbeak/READ ME.txt
/Assets/Fall of Cybertron/Lazerbeak/Mesh/Lazerbeak fixed.fbx
/Assets/Fall of Cybertron/Lazerbeak/Mat/New Material.mat
/Assets/Fall of Cybertron/Lazerbeak/Texture/Alt.tga
/Assets/Fall of Cybertron/Lazerbeak/Texture/Default.tga
/Assets/Fall of Cybertron/Lazerbeak/Texture/Emmission.tga
/Assets/Fall of Cybertron/Lazerbeak/Texture/Normal Map.tga
/Assets/Fall of Cybertron/Lazerbeak/Animation/Lazerbeak fixed.controller
/Assets/Fall of Cybertron/Lazerbeak/Animation/Wings Flap.anim

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