Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Deadpool.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Deadppol(Clone)-VRCMods.prefab' and ready-to-open scene 'Assets/Deadppol(Clone)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/DEA_PC_DEADPOOL_Wade_Wilson_Deadpool_Default/Deadppol.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.699 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
***
0Just see the tutorial and lower the polygons, https://www.youtube.com/watch?v=-W_AKmqJGY8&ab_channel=VRChatMoments
0Too many polygons, you need to take this down and fix it
0This avatar has 25k polygons and i can't publish it. :(
0Nice image you chose
0