618 downloads 17.1K viewsModels and Props Unity Package 32.1K Tris 159 Bones
Description
A spawner prefab with five spawnable stationary weapons that you can put on your avatar for your enjoyment! Spawnable objects include: HJ-8 ATGM, TOW ATGM, CIWS, HECU Turret, & a Stationary M249 LMG.
*Known Issues: Cameras on the CIWS and on the stationary ATGMs are jittery.
~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (firing gesture for all stationary weapons), "thumbsup" (shoot HECU turret), "victory/peace" gesture (Zoom in), "finger gun" gesture (shoot CIWS), "fingerpoint" gesture (reload stationary LMG), and "hand open" (to reset the gesture)
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Auto-fixed version available3 fixes applied6.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.465 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 mRoot scale changed from 1 to 1.15 (a 1.15x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
this thing is highly outdated lol
0when I try to find spawner test override i cant can you help?
0gib tank IK
0where is the link?
0Ni
0***
0When we will have Battlefield 3 and 4 jets?
0