Support Us and Enjoy an Ad-Free Experience!
We understand that ads can sometimes be a bit intrusive.
If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:
Description
Triggers:
~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploy knife), "victory/peace" gesture (switches to your pistol), "handgun" (deploys a shield for CTs and remote detonate trigger for Ts), and "fingerpoint" (install suppressors for CTs and burst fire mode for the Glock pistol for Ts) *if you want to fire with your pistol out, simply do a combination of the "victory/peace" and "rocknroll" gesture with either your left or right hand.
Known bug: I forgot to remove the collider from the ballistic shield but I decided to keep it for the lols, apparently you can fly super fast with it just by deploying it and looking straight down while jumping.
Credits:
~> Models and textures by Valve
Assets (615 files inside Unity Package)
/Assets/CS Phoenix.prefab
/Assets/CS L337 Krew.prefab
/Assets/CS Guerilla.prefab
/Assets/CS Arctic.prefab
/Assets/CS GSG9.prefab
/Assets/CS SAS.prefab
/Assets/CS GIGN.prefab
/Assets/CS SEAL.prefab
/Assets/CS Asset files/T L337 Krew.unity
/Assets/CS Asset files/T Arctic Avenger.unity
/Assets/CS Asset files/CT GIGN.unity
/Assets/CS Asset files/CT GSG9.unity
/Assets/CS Asset files/CT SEAL.unity
/Assets/CS Asset files/T Phoenix Faction.unity
/Assets/CS Asset files/CT SAS.unity
/Assets/CS Asset files/T Guerilla Warfare.unity
/Assets/CS Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/CS Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/CS Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/CS Asset files/DistanceTool/DistanceTool.cs
/Assets/CS Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/CS Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/CS Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/CS Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/CS Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/CS Asset files/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/CS Asset files/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/CS Asset files/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/CS Asset files/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/CS Asset files/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/CS Asset files/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/CS Asset files/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/CS Asset files/leet/l337 krew.FBX
/Assets/CS Asset files/leet/Materials/Chrome3.bmp
/Assets/CS Asset files/leet/Materials/Material #47.mat
/Assets/CS Asset files/leet/Materials/Backpack1.BMP
/Assets/CS Asset files/leet/Materials/Material #36.mat
/Assets/CS Asset files/leet/Materials/Arab_dmbase1.bmp
/Assets/CS Asset files/leet/Materials/Material #35.mat
/Assets/CS Asset files/DynamicBone/Demo/GameController.cs
/Assets/CS Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/CS Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/CS Asset files/adrian shpehard oppfor/Spawner Setup.anim
/Assets/CS Asset files/adrian shpehard oppfor/Laser.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/CS Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/CS Asset files/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/CS Asset files/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/CS Asset files/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/CS Asset files/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/CS Asset files/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/CS Asset files/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/CS Asset files/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/CS Asset files/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/CS Asset files/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/CS Asset files/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/CS Asset files/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/CS Asset files/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/CS Asset files/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/CS Asset files/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/CS Asset files/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/CS Asset files/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/CS Asset files/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/CS Asset files/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/CS Asset files/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/CS Asset files/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/CS Asset files/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/CS Asset files/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/CS Asset files/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/CS Asset files/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/CS Asset files/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/CS Asset files/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/CS Asset files/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/CS Asset files/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/CS Asset files/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/CS Asset files/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/CS Asset files/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/CS Asset files/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/CS Asset files/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/CS Asset files/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/CS Asset files/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/FogModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/CS Asset files/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/CS Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/CS Asset files/Machine Pistol/Models/MachinePistol.FBX
/Assets/CS Asset files/phoenix/phoenix.FBX
/Assets/CS Asset files/phoenix/Materials/Backpack1.BMP
/Assets/CS Asset files/phoenix/Materials/Material #58.mat
/Assets/CS Asset files/phoenix/Materials/Terrorist_Working1.BMP
/Assets/CS Asset files/phoenix/Materials/Material #69.mat
/Assets/CS Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/CS Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/CS Asset files/PLR/762x39 casing.FBX
/Assets/CS Asset files/PLR/Materials/762casing.mat
/Assets/CS Asset files/PLR/Materials/shell_762nato.bmp
/Assets/CS Asset files/PLR/Materials/Default.mat
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/CS Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/CS Asset files/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/CS Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/CS Asset files/GSG9/GSG9.FBX
/Assets/CS Asset files/GSG9/Materials/Backpack2.BMP
/Assets/CS Asset files/GSG9/Materials/Material #80.mat
/Assets/CS Asset files/GSG9/Materials/Material #79.mat
/Assets/CS Asset files/GSG9/Materials/Chrome1.BMP
/Assets/CS Asset files/GSG9/Materials/Material #91.mat
/Assets/CS Asset files/GSG9/Materials/GSG9_Working1.BMP
/Assets/CS Asset files/GIGN/GIGN.FBX
/Assets/CS Asset files/GIGN/Materials/Backpack2.BMP
/Assets/CS Asset files/GIGN/Materials/GIGN_DMBASE2.bmp
/Assets/CS Asset files/GIGN/Materials/Material #57.mat
/Assets/CS Asset files/GIGN/Materials/Material #68.mat
/Assets/CS Asset files/bms hecu/hecu_prone_fwd.FBX
/Assets/CS Asset files/bms hecu/9mm shell.FBX
/Assets/CS Asset files/bms hecu/mp5 muzzleflash.FBX
/Assets/CS Asset files/bms hecu/hecu_prone.FBX
/Assets/CS Asset files/bms hecu/Materials/Material #114.mat
/Assets/CS Asset files/bms hecu/Materials/No Name.mat
/Assets/CS Asset files/bms hecu/Materials/Material #125.mat
/Assets/CS Asset files/bms hecu/Materials/Material #55.mat
/Assets/CS Asset files/bms hecu/Materials/shell_9mm.bmp
/Assets/CS Asset files/bms hecu/Materials/gloves.bmp
/Assets/CS Asset files/bms hecu/Materials/Material #126.mat
/Assets/CS Asset files/bms hecu/Materials/smoke128_3w.dds
/Assets/CS Asset files/bms hecu/Materials/Material #81.mat
/Assets/CS Asset files/bms hecu/Materials/Material #58.mat
/Assets/CS Asset files/bms hecu/Materials/Material #57.mat
/Assets/CS Asset files/bms hecu/Materials/body.bmp
/Assets/CS Asset files/bms hecu/Materials/gasmask_normals.bmp
/Assets/CS Asset files/bms hecu/Materials/body_normal.bmp
/Assets/CS Asset files/bms hecu/Materials/mediumtintedglass.mat
/Assets/CS Asset files/bms hecu/Materials/marine_shades_glass.bmp
/Assets/CS Asset files/bms hecu/Materials/eye-iris-brown.bmp
/Assets/CS Asset files/bms hecu/Materials/gasmask.bmp
/Assets/CS Asset files/bms hecu/Materials/smoke.mat
/Assets/CS Asset files/bms hecu/Materials/base_m_n.bmp
/Assets/CS Asset files/bms hecu/Materials/muzz_m4_o.dds
/Assets/CS Asset files/bms hecu/Materials/Material #92.mat
/Assets/CS Asset files/bms hecu/Materials/Material #70.mat
/Assets/CS Asset files/bms hecu/Materials/Material #46.mat
/Assets/CS Asset files/bms hecu/Materials/gasmask_lens.bmp
/Assets/CS Asset files/bms hecu/Materials/Material #59.mat
/Assets/CS Asset files/bms hecu/Materials/Material #103.mat
/Assets/CS Asset files/bms hecu/Materials/Material #128.mat
/Assets/CS Asset files/bms hecu/Materials/base_m_d.bmp
/Assets/CS Asset files/bms hecu/Materials/Material #127.mat
/Assets/CS Asset files/css st6/gift_pickup.wav
/Assets/CS Asset files/css st6/step2.wav
/Assets/CS Asset files/css st6/step1.wav
/Assets/CS Asset files/css st6/step4.wav
/Assets/CS Asset files/css st6/step3.wav
/Assets/CS Asset files/MyAssets/Avatar5/Sounds/s006-click.wav
/Assets/CS Asset files/MyAssets/Avatar5/Sounds/002-Now.wav
/Assets/CS Asset files/MyAssets/Avatar5/Sounds/s012-detonator.wav
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/CS Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/CS Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/CS Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/CS Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/CS Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/CS Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/CS Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/CS Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/CS Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/CS Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/CS Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/CS Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/CS Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/CS Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/CS Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/CS Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/CS Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/CS Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/CS Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/CS Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/CS Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/CS Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/CS Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/CS Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/CS Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/CS Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/CS Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/CS Asset files/SAS/SAS_idle.anim
/Assets/CS Asset files/SAS/die1.wav
/Assets/CS Asset files/SAS/knife.FBX
/Assets/CS Asset files/SAS/SAS_walk_NE2.anim
/Assets/CS Asset files/SAS/Crouch Shoot.anim
/Assets/CS Asset files/SAS/m4a1_boltpull.wav
/Assets/CS Asset files/SAS/SAS_runback.anim
/Assets/CS Asset files/SAS/usp V2.FBX
/Assets/CS Asset files/SAS/usp slide anims.FBX
/Assets/CS Asset files/SAS/knife_deploy1.wav
/Assets/CS Asset files/SAS/ct_inpos.wav
/Assets/CS Asset files/SAS/usp deploy.wav
/Assets/CS Asset files/SAS/SAS_run_SW.anim
/Assets/CS Asset files/SAS/m4a1 v4.FBX
/Assets/CS Asset files/SAS/ct_fireinhole.wav
/Assets/CS Asset files/SAS/SAS_run_NW.anim
/Assets/CS Asset files/SAS/die3.wav
/Assets/CS Asset files/SAS/mp5.FBX
/Assets/CS Asset files/SAS/m4a1_silencer_on.wav
/Assets/CS Asset files/SAS/SAS_walk_SE2.anim
/Assets/CS Asset files/SAS/SAS_run.anim
/Assets/CS Asset files/SAS/PistolDeploy.anim
/Assets/CS Asset files/SAS/SAS_sit.anim
/Assets/CS Asset files/SAS/Sit Regroup.anim
/Assets/CS Asset files/SAS/SAS_crouch_fwd.anim
/Assets/CS Asset files/SAS/headshot.wav
/Assets/CS Asset files/SAS/csm4_burst_sil.wav
/Assets/CS Asset files/SAS/SAS_crouch_R.anim
/Assets/CS Asset files/SAS/KnifeDeploy.anim
/Assets/CS Asset files/SAS/usp_silencer_on.wav
/Assets/CS Asset files/SAS/Go! Go! Go!.anim
/Assets/CS Asset files/SAS/Stand Shoot.anim
/Assets/CS Asset files/SAS/csm4_burst.wav
/Assets/CS Asset files/SAS/m4a1_clipin.wav
/Assets/CS Asset files/SAS/m4unsil_fullauto.wav
/Assets/CS Asset files/SAS/SAS_jump.anim
/Assets/CS Asset files/SAS/regroup.wav
/Assets/CS Asset files/SAS/Reload.anim
/Assets/CS Asset files/SAS/uspsilencer_screwin.anim
/Assets/CS Asset files/SAS/knife v2.FBX
/Assets/CS Asset files/SAS/mp5 deploy.wav
/Assets/CS Asset files/SAS/Suppressor_on.anim
/Assets/CS Asset files/SAS/SAS_run_R.anim
/Assets/CS Asset files/SAS/cs1deploy.wav
/Assets/CS Asset files/SAS/knife hit.wav
/Assets/CS Asset files/SAS/SAS_walk_NW2.anim
/Assets/CS Asset files/SAS/SAS_headshot.anim
/Assets/CS Asset files/SAS/SAS_run_SE.anim
/Assets/CS Asset files/SAS/m4 suppressor screwin.FBX
/Assets/CS Asset files/SAS/ShieldDeploy.anim
/Assets/CS Asset files/SAS/SAS_crouch.anim
/Assets/CS Asset files/SAS/SASOverride.overrideController
/Assets/CS Asset files/SAS/SAS_walk2.anim
/Assets/CS Asset files/SAS/Fireinthehole.anim
/Assets/CS Asset files/SAS/die2.wav
/Assets/CS Asset files/SAS/m4a1_clipout.wav
/Assets/CS Asset files/SAS/com_go.wav
/Assets/CS Asset files/SAS/usp_silencer.FBX
/Assets/CS Asset files/SAS/SASAvatarController.controller
/Assets/CS Asset files/SAS/SAS V3.FBX
/Assets/CS Asset files/SAS/pinpull.wav
/Assets/CS Asset files/SAS/SAS_die.anim
/Assets/CS Asset files/SAS/SASSittingOverride.overrideController
/Assets/CS Asset files/SAS/m4a1_deploy.wav
/Assets/CS Asset files/SAS/shield.FBX
/Assets/CS Asset files/SAS/usp_unsil-1.wav
/Assets/CS Asset files/SAS/Sit Advance.anim
/Assets/CS Asset files/SAS/Fire Guns.anim
/Assets/CS Asset files/SAS/SAS_run_NE.anim
/Assets/CS Asset files/SAS/nade.FBX
/Assets/CS Asset files/SAS/m4sil_fullauto.wav
/Assets/CS Asset files/SAS/SAS_gutshot.anim
/Assets/CS Asset files/SAS/SAS_walk_SW2.anim
/Assets/CS Asset files/SAS/usp2.wav
/Assets/CS Asset files/SAS/Materials/Backpack2.BMP
/Assets/CS Asset files/SAS/Materials/shield_back.bmp
/Assets/CS Asset files/SAS/Materials/w_mp5.bmp
/Assets/CS Asset files/SAS/Materials/slide.bmp
/Assets/CS Asset files/SAS/Materials/Material #80.mat
/Assets/CS Asset files/SAS/Materials/Material #65.mat
/Assets/CS Asset files/SAS/Materials/Backpack2.mat
/Assets/CS Asset files/SAS/Materials/f_body.bmp
/Assets/CS Asset files/SAS/Materials/Material #38.mat
/Assets/CS Asset files/SAS/Materials/magazine 1.bmp
/Assets/CS Asset files/SAS/Materials/Material #40.mat
/Assets/CS Asset files/SAS/Materials/Material #79.mat
/Assets/CS Asset files/SAS/Materials/Material #36.mat
/Assets/CS Asset files/SAS/Materials/silencer 1.bmp
/Assets/CS Asset files/SAS/Materials/Material #62.mat
/Assets/CS Asset files/SAS/Materials/magazine.bmp
/Assets/CS Asset files/SAS/Materials/Material #57.mat
/Assets/CS Asset files/SAS/Materials/SAS_DMBASE1.mat
/Assets/CS Asset files/SAS/Materials/knifeskin.bmp
/Assets/CS Asset files/SAS/Materials/Material #39.mat
/Assets/CS Asset files/SAS/Materials/silencer.bmp
/Assets/CS Asset files/SAS/Materials/Material #37.mat
/Assets/CS Asset files/SAS/Materials/Material #63.mat
/Assets/CS Asset files/SAS/Materials/Material #85.mat
/Assets/CS Asset files/SAS/Materials/shield_front.bmp
/Assets/CS Asset files/SAS/Materials/Chrome1.mat
/Assets/CS Asset files/SAS/Materials/f_top.bmp
/Assets/CS Asset files/SAS/Materials/receiver.bmp
/Assets/CS Asset files/SAS/Materials/buttstock.bmp
/Assets/CS Asset files/SAS/Materials/handle 2.bmp
/Assets/CS Asset files/SAS/Materials/Material #92.mat
/Assets/CS Asset files/SAS/Materials/Material #78.mat
/Assets/CS Asset files/SAS/Materials/blade.bmp
/Assets/CS Asset files/SAS/Materials/Material #70.mat
/Assets/CS Asset files/SAS/Materials/Material #68.mat
/Assets/CS Asset files/SAS/Materials/Material #84.mat
/Assets/CS Asset files/SAS/Materials/Material #61.mat
/Assets/CS Asset files/SAS/Materials/Knifeskin.mat
/Assets/CS Asset files/SAS/Materials/SAS_DMBASE1.BMP
/Assets/CS Asset files/SAS/Materials/Material #69.mat
/Assets/CS Asset files/SAS/Materials/Chrome1.BMP
/Assets/CS Asset files/SAS/Materials/handle.bmp
/Assets/CS Asset files/SAS/Materials/handle_top.bmp
/Assets/CS Asset files/SAS/Materials/Material #64.mat
/Assets/CS Asset files/SAS/Materials/Material #35.mat
/Assets/CS Asset files/SAS/Materials/Material #91.mat
/Assets/CS Asset files/SAS/Materials/barrel.bmp
/Assets/CS Asset files/SAS/Materials/shield_glass.bmp
/Assets/CS Asset files/SAS/Materials/handle 1.bmp
/Assets/CS Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/CS Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/CS Asset files/snark/Flashlight.cs
/Assets/CS Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/CS Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/CS Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/CS Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/CS Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
/Assets/CS Asset files/Arctic/Arctic.FBX
/Assets/CS Asset files/Arctic/ak47 7 round burst.wav
/Assets/CS Asset files/Arctic/ak47 full auto.wav
/Assets/CS Asset files/Arctic/Plant Bomb.anim
/Assets/CS Asset files/Arctic/C4.FBX
/Assets/CS Asset files/Arctic/ArcticOverride.overrideController
/Assets/CS Asset files/Arctic/glock18-2.wav
/Assets/CS Asset files/Arctic/AK47 Stand Shoot.anim
/Assets/CS Asset files/Arctic/Remove C4.anim
/Assets/CS Asset files/Arctic/AK47.FBX
/Assets/CS Asset files/Arctic/AK47 Reload.anim
/Assets/CS Asset files/Arctic/Arctic_idle.anim
/Assets/CS Asset files/Arctic/glock deploy.wav
/Assets/CS Asset files/Arctic/Arctic_run_SW.anim
/Assets/CS Asset files/Arctic/Arctic_run_NE.anim
/Assets/CS Asset files/Arctic/Arctic_run_NW.anim
/Assets/CS Asset files/Arctic/glock18-1.wav
/Assets/CS Asset files/Arctic/ak47 deploy.wav
/Assets/CS Asset files/Arctic/Glockburstmode.anim
/Assets/CS Asset files/Arctic/AK47 Crouch Shoot.anim
/Assets/CS Asset files/Arctic/Throw Nade.anim
/Assets/CS Asset files/Arctic/bombpl.wav
/Assets/CS Asset files/Arctic/Arctic_walk.anim
/Assets/CS Asset files/Arctic/c4_plant.wav
/Assets/CS Asset files/Arctic/Arctic fire guns.anim
/Assets/CS Asset files/Arctic/Arctic_runback.anim
/Assets/CS Asset files/Arctic/Arctic_run_SE.anim
/Assets/CS Asset files/Arctic/ak47_clipin.wav
/Assets/CS Asset files/Arctic/Arctic_walk_SW.anim
/Assets/CS Asset files/Arctic/Arctic_sit.anim
/Assets/CS Asset files/Arctic/c4_click.wav
/Assets/CS Asset files/Arctic/ArcticAvatarController.controller
/Assets/CS Asset files/Arctic/Arctic_crouch_fwd.anim
/Assets/CS Asset files/Arctic/Arctic_crouch.anim
/Assets/CS Asset files/Arctic/Glock.FBX
/Assets/CS Asset files/Arctic/Arctic_walk_NW.anim
/Assets/CS Asset files/Arctic/Arctic_crouch_R.anim
/Assets/CS Asset files/Arctic/T deploy.wav
/Assets/CS Asset files/Arctic/ak47_clipout.wav
/Assets/CS Asset files/Arctic/Arctic_run.anim
/Assets/CS Asset files/Arctic/glock_sliderelease.wav
/Assets/CS Asset files/Arctic/Arctic_jump.anim
/Assets/CS Asset files/Arctic/ArcticSittingOverride.overrideController
/Assets/CS Asset files/Arctic/Arctic_walk_SE.anim
/Assets/CS Asset files/Arctic/Arctic_walk_NE.anim
/Assets/CS Asset files/Arctic/Materials/Material #82.mat
/Assets/CS Asset files/Arctic/Materials/w_pist_glock18.bmp
/Assets/CS Asset files/Arctic/Materials/slide.bmp
/Assets/CS Asset files/Arctic/Materials/Material #80.mat
/Assets/CS Asset files/Arctic/Materials/ARTIC_Working1.BMP
/Assets/CS Asset files/Arctic/Materials/Backpack1.BMP
/Assets/CS Asset files/Arctic/Materials/magazine 1.bmp
/Assets/CS Asset files/Arctic/Materials/Material #79.mat
/Assets/CS Asset files/Arctic/Materials/lower_body.bmp
/Assets/CS Asset files/Arctic/Materials/Material #81.mat
/Assets/CS Asset files/Arctic/Materials/magazine.bmp
/Assets/CS Asset files/Arctic/Materials/upper_body.bmp
/Assets/CS Asset files/Arctic/Materials/forearm.bmp
/Assets/CS Asset files/Arctic/Materials/reticle.bmp
/Assets/CS Asset files/Arctic/Materials/Material #85.mat
/Assets/CS Asset files/Arctic/Materials/base.bmp
/Assets/CS Asset files/Arctic/Materials/Material #113.mat
/Assets/CS Asset files/Arctic/Materials/wood.bmp
/Assets/CS Asset files/Arctic/Materials/Material #112.mat
/Assets/CS Asset files/Arctic/Materials/Material #66.mat
/Assets/CS Asset files/Arctic/Materials/Material #111.mat
/Assets/CS Asset files/Arctic/Materials/Material #78.mat
/Assets/CS Asset files/Arctic/Materials/Material #84.mat
/Assets/CS Asset files/Arctic/Materials/Material #46.mat
/Assets/CS Asset files/Arctic/Materials/w_c4.bmp
/Assets/CS Asset files/Arctic/Materials/handle.bmp
/Assets/CS Asset files/Arctic/Materials/Material #35.mat
/Assets/CS Asset files/Arctic/Materials/Material #124.mat
/Assets/CS Asset files/Arctic/Materials/barrel.bmp
/Assets/CS Asset files/Arctic/Materials/Material #83.mat
/Assets/CS Asset files/SEAL/SEAL.FBX
/Assets/CS Asset files/SEAL/Materials/Backpack2.BMP
/Assets/CS Asset files/SEAL/Materials/SEAL_Working1.BMP
/Assets/CS Asset files/SEAL/Materials/Material #46.mat
/Assets/CS Asset files/SEAL/Materials/Material #35.mat
/Assets/CS Asset files/solidsnake/mp5 muzzleflash 1.FBX
/Assets/CS Asset files/solidsnake/556 casing.FBX
/Assets/CS Asset files/solidsnake/Materials/No Name.mat
/Assets/CS Asset files/solidsnake/Materials/shell_556.bmp
/Assets/CS Asset files/solidsnake/Materials/m4 muzz.mat
/Assets/CS Asset files/solidsnake/Materials/smoke 1.mat
/Assets/CS Asset files/solidsnake/Materials/556.mat
/Assets/CS Asset files/solidsnake/Materials/Material #116.mat
/Assets/CS Asset files/guerilla/guerilla.FBX
/Assets/CS Asset files/guerilla/Materials/GUERILLA_DMBASE.BMP
/Assets/CS Asset files/guerilla/Materials/Material #80.mat
/Assets/CS Asset files/guerilla/Materials/Backpack1.BMP
/Assets/CS Asset files/guerilla/Materials/Material #91.mat
Hey, how were you able to import the animations along with the model? (The animations that the model already had)
0This is awesome and thank you for keeping the collider in the shield. I have some avatars that fly like that, but these are the pieces I was missing in my collection. Your work is stellar!
0Ugh, I feel stupid for not reading the entire description. Was wondering how to set this up and read you already included scenes ready to be uploaded. Have to say this is amazing, brings me back to my old days. Thanks for making my day <3
0Well done!Honestly never expected this to be uploaded, especially like this. Thank you!
0This is great! I hope they got the good old mouth flapping when talking~
0Become a Part of the Leading VR Modeling & VRChat Network
Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.
Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling
Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.