Day of Defeat: Source Miko avatars ready for upload (12 avatars total). This unity package will contain one "base avatar", because of the 40 mb file size limit, but you can download the rest of the other 11 avatars right here:
https://www.dropbox.com/s/bl6vt51dwa2x5ai/Day%20of%20Defeat%20Miko%20Avatars.zip?dl=0 *Requires Unity 2017 (Unity 2017.4.15f1)
*To upload the "Rocket" Avatars, all you need to do is disable the "gameobject" object after you click "build & publish" and then "un-pause" or click the "pause" button again
Triggers:
~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy melee weapon), "victory/peace" gesture (switch to secondary weapon), "fingerpoint" gesture (reload weapon/deploy MG) and "handgun" (switch to grenade) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.
*Reloading allows you to fly as well :)
~> General Control Layout:
https://i.imgur.com/9phAw9I.png Credits:
~> models & textures by Valve
~> Special thanks to Nekon (Nekon#0118) for helping me out with the dynamic bone pointers and the mesh world particles
Assets (419 files inside Unity Package)
/Assets/DoD Miko Assets/DoD Miko Base.unity
/Assets/DoD Miko Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/DoD Miko Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/DoD Miko Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_prone.anim
/Assets/DoD Miko Assets/DoD USGI Kits/dod_m1911.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/Death.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_crouch_fwd.anim
/Assets/DoD Miko Assets/DoD USGI Kits/flag idle.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_sit.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_NW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Crouch Kick.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walkback.anim
/Assets/DoD Miko Assets/DoD USGI Kits/draw_pistol.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_Thompson_Shoot_VR.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoD Reload.anim
/Assets/DoD Miko Assets/DoD USGI Kits/grenade_pinpull.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_SW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Hand Mag Anim.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Crouch.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Advance!.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Reload Anim.anim
/Assets/DoD Miko Assets/DoD USGI Kits/miko usgi helmet.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_NW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Sidearm.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_gogogo2.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko Bayonet.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Stand Shoot.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Regroup.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Cower.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson reload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Reload.anim
/Assets/DoD Miko Assets/DoD USGI Kits/megapain4.wav
/Assets/DoD Miko Assets/DoD USGI Kits/flag.wav
/Assets/DoD Miko Assets/DoD USGI Kits/dod_thompson.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Hand Mag.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/dod_nade.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/draw_knife.wav
/Assets/DoD Miko Assets/DoD USGI Kits/us_takecover.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_crouch_rt.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_shoot 7 round burst.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoUSSittingOverride.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/dod_us_kits V2.fbx
/Assets/DoD Miko Assets/DoD USGI Kits/Sit Advance!.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_jump.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoM1A1_idle.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_NE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_prone_fwd.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_SW.anim
/Assets/DoD Miko Assets/DoD USGI Kits/colt_worldreload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_SE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/USGI Salute.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk_SE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/M1 Thompson Reload anim.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/us_win.mp3
/Assets/DoD Miko Assets/DoD USGI Kits/us_smoke3.wav
/Assets/DoD Miko Assets/DoD USGI Kits/shoulder crap.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/US Smoke Nade.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_walk.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMikoUSThompson Override.overrideController
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_shoot auto.wav
/Assets/DoD Miko Assets/DoD USGI Kits/Melee.anim
/Assets/DoD Miko Assets/DoD USGI Kits/thompson_worldreload.wav
/Assets/DoD Miko Assets/DoD USGI Kits/draw_rifle.wav
/Assets/DoD Miko Assets/DoD USGI Kits/colt shoot2.wav
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_run_NE.anim
/Assets/DoD Miko Assets/DoD USGI Kits/Thompson Crouch Shoot.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_grenadein4.wav
/Assets/DoD Miko Assets/DoD USGI Kits/usgi knife.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_sprint.anim
/Assets/DoD Miko Assets/DoD USGI Kits/DoDMiko_runback.anim
/Assets/DoD Miko Assets/DoD USGI Kits/us_sticktogether.wav
/Assets/DoD Miko Assets/DoD USGI Kits/dod_US_flag.FBX
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #362.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/body.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/usgi gloves.png
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/v_thompson.png
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body_normal.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #373.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_smoke_us.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 bolt.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 Thompson.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #79.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/ALLIED Flag.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_colt.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 V Model.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear_normal.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #340.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_frag.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #129.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/US Smoke Nade.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/v_garand.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #351.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/M1A1 rearsight.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_gear.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body_exp.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/US Assault.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_body.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/american_assault.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/Material #35.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_thompson.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/ColormapGloss.mat
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/w_amerk.bmp
/Assets/DoD Miko Assets/DoD USGI Kits/Materials/alliedflag.bmp
/Assets/DoD Miko Assets/BF4 1x Optics/scopeblack.mat
/Assets/DoD Miko Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/DoD Miko Assets/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/DoD Miko Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/DoD Miko Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/DoD Miko Assets/Bullet Decals/decal.shader
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/DoD Miko Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/DoD Miko Assets/mp5a3/Materials/scopeblack.bmp
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/DoD Miko Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/DoD Miko Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/DoD Miko Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/DoD Miko Assets/DynamicBone/Demo/GameController.cs
/Assets/DoD Miko Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DoD Miko Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/DoD Miko Assets/adrian shpehard oppfor/Laser.cs
/Assets/DoD Miko Assets/Twilight EqG/Materials/curout.mat
/Assets/DoD Miko Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/DoD Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/DoD Miko Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/DoD Miko Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/DoD Miko Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/DoD Miko Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/DoD Miko Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
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/Assets/DoD Miko Assets/hoppou/Materials/Material #79.mat
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/Assets/DoD Miko Assets/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/DoD Miko Assets/FireExplosionVFX/Scripts/LaunchEffect.cs
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/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/DoD Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
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