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Description
Triggers:
~> For desktop users, you can access the triggers via the emote menu.
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploys a tactical wrench on the left hand), and "handgun" gesture (fires the grenade launcher)
Credits:
~> Black Mesa HECU Marines models & textures from the Black Mesa devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)
~> H&K MP5 with an underbarrel M203 model & textures by iiopn from gamebanana: https://gamebanana.com/skins/130957
~> Adrian Shephard playermodel from Garry's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=105684099, created by: https://steamcommunity.com/profiles/76561198008297400
Assets (376 files inside Unity Package)
/Assets/adrian shephard.prefab
/Assets/HECU red beret.prefab
/Assets/HECU Asset Files/HECU red beret.unity
/Assets/HECU Asset Files/Corporal Adrian Shephard.unity
/Assets/HECU Asset Files/Black Mesa Standard HECU.unity
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/Assets/HECU Asset Files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/HECU Asset Files/DistanceTool/DistanceTool.cs
/Assets/HECU Asset Files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/HECU Asset Files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/HECU Asset Files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/HECU Asset Files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/HECU Asset Files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/HECU Asset Files/mp5a3/eotech(Clone)_Quality_70.asset
/Assets/HECU Asset Files/mp5a3/mp5a3 tactical.FBX
/Assets/HECU Asset Files/mp5a3/mp5a3.FBX
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/Assets/HECU Asset Files/mp5a3/Materials/eotech_ret.mat
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/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
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/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
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/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
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/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
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/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
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If anyone is getting the error that says "the following component type is found on the avatar and will be removed by the client: ONSPAudioSource" this might help. Find all of the audio sources in the scene (they're all on gun related objects), and on each of them you have to delete the ONSP Audio Source component in the inspector tab. The audio source is still there and you should be able to upload it now.
0I'm guessing that u'r still using the older vrchat sdk correct? cuz afaik the new updated one just ignores that error... but ye... if that error pops up just remove the ONSPAudioSource script thing
0Looked around for a good hour before i found that the "Wilhelm scream" was messing it up.Thankfully now it works perfectly
0"The following component types are found on the Avatar and will be removed by client: ONSPAudioSource" Dear god, how do i fix this, it's driving me insane
0Yeah it's possible I can port some stormtrooper models off of gmod. But, yeah I can probably do that some other time...
0Great model can you do a stormtrooper with there gun and emotes to them and maybe do darthvader with his lightsaber
0thanks! you can unhide and hide different meshes to whatever u want the avatar to look like
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