AWOO! AWOO! AWOO! Screenshot
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Asset Type Models and Props

File Type Unity Package

Description


AWOO AWOO AWOO AWOO its THE awoo avatar original model Idea by Mr.Lolicon make sure to meme with it
This is one of my Avatars gonna be uploading a bunch here to vrcmods enjoy
Discord: LLawlet#0329
Also Check out my avatar world (just put it in your browser like a website and itll launch) ----> vrchat://launch?ref=vrchat.com&id=wrld_947ca1e3-5ba9-4260-916c-d05431bbb59e:71905 Name: TYRONE WORLD ?CHILL HANGOUT AND AVATARS?
Includes Poiyomi's Shader
it is completely setup just drag the prefab into the scene
Comments

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Kutieko 1565953981 ago

ERP When?

0
LLawlet Author 1565378436 ago

Sex the awoo

0
ImLatte 1565370604 ago

sex indeed

0
NeganVR 1565363516 ago

sex

0

File Tree (156 files inside Unity Package)


/Assets/Vonkie_Red(Done) 2 1.prefab
/Assets/Avatars/Vonkie/Vonkie.fbx
/Assets/Avatars/Vonkie/Caramell Dancing (English Version) ((Lyrics in Description))2.ogg
/Assets/Avatars/Vonkie/Animation Stuff/Awooo.ogg
/Assets/Avatars/Vonkie/Animation Stuff/WTF.anim
/Assets/Avatars/Vonkie/Animation Stuff/Awooo Boom Boom.ogg
/Assets/Avatars/Vonkie/Animation Stuff/Awoo.anim
/Assets/Avatars/Vonkie/Animation Stuff/CaramellDansen.anim
/Assets/Avatars/Vonkie/Animation Stuff/Awoo Boom.anim
/Assets/Avatars/Vonkie/Animation Stuff/Vonkie.overrideController
/Assets/Avatars/Vonkie/Materials/ɺòP01.png
/Assets/Avatars/Vonkie/Materials/制服0a.mat
/Assets/Avatars/Vonkie/Materials/tex_目.mat
/Assets/Avatars/Vonkie/Materials/tex_靴アクセサリ.mat
/Assets/Avatars/Vonkie/Materials/制服02.mat
/Assets/Avatars/Vonkie/Materials/tex_オプション0.mat
/Assets/Avatars/Vonkie/Materials/ɺòP0a.png
/Assets/Avatars/Vonkie/Materials/tex_顔1.mat
/Assets/Avatars/Vonkie/Materials/tex_èt1.png
/Assets/Avatars/Vonkie/Materials/tex_âIâvâVâçâô1.png
/Assets/Avatars/Vonkie/Materials/tex_ヘッドセット.mat
/Assets/Avatars/Vonkie/Materials/tex_û+.png
/Assets/Avatars/Vonkie/Materials/tex_ÄF.png
/Assets/Avatars/Vonkie/Materials/tex_手.mat
/Assets/Avatars/Vonkie/Materials/tex_髪.mat
/Assets/Avatars/Vonkie/Materials/tex_èt0.png
/Assets/Avatars/Vonkie/Materials/tex_âIâvâVâçâô0.png
/Assets/Avatars/Vonkie/Materials/制服01.mat
/Assets/Avatars/Vonkie/Materials/ɺòP00.png
/Assets/Avatars/Vonkie/Materials/ɺòP03.png
/Assets/Avatars/Vonkie/Materials/tex_îCâAâNâZâTâè.png
/Assets/Avatars/Vonkie/Materials/tex_オプション1.mat
/Assets/Avatars/Vonkie/Materials/tex_光.mat
/Assets/Avatars/Vonkie/Materials/制服03.mat
/Assets/Avatars/Vonkie/Materials/ɺòP02.png
/Assets/Avatars/Vonkie/Materials/制服00.mat
/Assets/Avatars/Vonkie/Materials/tex_顔0.mat
/Assets/Avatars/Vonkie/Materials/tex_ö».png
/Assets/Avatars/Vonkie/Materials/tex_白.mat
/Assets/NoeNoe Shaders/Textures/noenoe_toon_boolean.png
/Assets/Cancer/Moodex/SaveAssetBundleAsAssets.cs
/Assets/Cancer/Prefab/vapeglasses7 (1).fbx
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/Assets/Cancer/Prefab/Materials/Rim_Outline.shader
/Assets/Cancer/Prefab/Materials/c1010_hair_hat_low_Mesh2_0Mat.mat
/Assets/Cancer/Prefab/Materials/7.png
/Assets/Cancer/Prefab/Materials/7.mat
/Assets/Cancer/Prefab/Materials/c1010_hair_hat_low_Mesh2_0Mat 4.mat
/Assets/Cancer/Prefab/Materials/XSBoner-1.0.0/XSBoner/Editor/XSBonerGenerator.cs
/Assets/Cancer/Prefab/ErbGameArt/Random effects pack/Demo scenes/CameraHolder.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/MouseTargetV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/SmartWaveParticlesControllerV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/SelfDestroyV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/StartPointEffectControllerV3D.cs
/Assets/Cancer/Shader/SineVFX/Volumetric3DLasers/Scripts/SFXControllerV3D.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Utils/FxStyles.cs
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/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Cancer/Shader/SineVFX/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Resources/VFXTextures/Ramp01.png
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Resources/VFXTextures/Ramp00.png
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Resources/VFXTextures/NoiseWeird01.png
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Resources/Shaders/StartSphere.shader
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/MouseTarget.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/ConLaser.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/HomingParticles.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/LaserLine.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/MouseTargetLasers.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/RandomSFX.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/EnchantedMeshApply.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/UIController.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/ParticleCollisionController.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/SelfDestroy.cs
/Assets/Cancer/Shader/SineVFX/MagicMissilesAndLasers/Scripts/MetaAudioController.cs
/Assets/Cancer/Materials/New Material 7.mat
/Assets/Cancer/Materials/t018.mat
/Assets/Cancer/Materials/t019.mat
/Assets/Cancer/Materials/t029.mat
/Assets/Cancer/HAT/t019.bmp
/Assets/Cancer/HAT/t018.bmp
/Assets/Cancer/HAT/untitled.fbx

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