About 80 useless merge bones, floating meshes, doubles not removed, vertices in neck weren't edited on basis, 21 materials. Learn to optimize at least lmao.
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Auto-fixed version available2 fixes applied11.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.413 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
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0@nigword1337 i very lazy
0About 80 useless merge bones, floating meshes, doubles not removed, vertices in neck weren't edited on basis, 21 materials. Learn to optimize at least lmao.
0NUT
0Jesus christ this looks like a frankstein creation of filn's avatar.
0more generic identical ****. "just give em black hair and cover them tattoos. there is no creativity in this game anymore
0***
0"Downvote"
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