Prefab that enables you to see people through walls.
Comes with 3 modes and variable zoom activate-able by either an emote or a gesture:
Red Dot Sight mode -> Scope Reticle mode -> HUD mode
INSTALLATION GUIDE:
https://imgur.com/a/6xUm5zX
>How to use<
Just keep clicking on one of the emotes to cycle through the modes
Don't hold the gestures to cycle through modes, just tap it once
*EDIT: The crosshair reticle mesh is missing on this prefab for some reason, if u want the one with the crosshair reticle get it in this link:
https://www.dropbox.com/s/pfiqvuyo81sxei0/Seethru.rar?dl=0
*Known issues: works most of the time but sometimes doesn't work properly on certain maps with thick walls
Credits: Error.mdl for the EHUD shader
Assets (55 files inside Unity Package)
/Assets/Seethru Assets/Seethru.prefab
/Assets/Seethru Assets/Example Scene.unity
/Assets/Seethru Assets/EHUD/shaders/error_hud.shader
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Seethru Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Seethru Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Seethru Assets/Seethru/CustomOverrideEmpty 1.overrideController
/Assets/Seethru Assets/Seethru/Cycle HUD Sights (Emote).anim
/Assets/Seethru Assets/Seethru/Cycle Zoom (Gesture).anim
/Assets/Seethru Assets/Seethru/hud box.FBX
/Assets/Seethru Assets/Seethru/Cycle Zoom (Emote).anim
/Assets/Seethru Assets/Seethru/Cycle HUD Sights (Gesture).anim
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope Shader.mat
/Assets/Seethru Assets/Seethru/Materials/No Name.mat
/Assets/Seethru Assets/Seethru/Materials/AP Reticle.png
/Assets/Seethru Assets/Seethru/Materials/Finder HUD.mat
/Assets/Seethru Assets/Seethru/Materials/Player Highlight Tex.renderTexture
/Assets/Seethru Assets/Seethru/Materials/chevron Red Standard.mat
/Assets/Seethru Assets/Seethru/Materials/HUD shader.mat
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope render tex PlayerHighlight.renderTexture
/Assets/Seethru Assets/Seethru/Materials/black.bmp
/Assets/Seethru Assets/Seethru/Materials/Cut Out Tex.mat
/Assets/Seethru Assets/Seethru/Materials/Gunship Cam V2.renderTexture
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope Shader PlayerHighlight.mat
/Assets/Seethru Assets/Seethru/Materials/red dot.bmp
/Assets/Seethru Assets/Seethru/Materials/Sniper Scope render tex.renderTexture
/Assets/Seethru Assets/Seethru/Materials/Kobra_ret.dds
/Assets/Seethru Assets/Seethru/Turret Anims/Turret Variants 4.controller
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Default.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Default 1.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Turret Variants 3.controller
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Oracle 1.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Animator Enabler Turret Switches.controller
/Assets/Seethru Assets/Seethru/Turret Anims/Animator Enable.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Switch Turret Defective 1.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Suspend Animations.anim
/Assets/Seethru Assets/Seethru/Turret Anims/Animator Enabler.controller
/Assets/Seethru Assets/Seethru/Toon/Editor/RemoveUnusedMaterialProperties.cs
/Assets/Seethru Assets/Seethru/Toon/Editor/RemoveUnusedShaderKeywordsFromUTS2Material.cs
/Assets/Seethru Assets/Seethru/Toon/Editor/CopyMaterialParameter.cs
/Assets/Seethru Assets/Seethru/Toon/Editor/UTS2GUI.cs