Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/RvB prt2/RvB Part 2.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/RvB Part 2-VRCMods.prefab' and ready-to-open scene 'Assets/RvB Part 2-VRCMods.unity' instead: a prefab of the avatar model 'Assets/RvB prt2/Lopez/Lopez.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.487 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.56x root scale.
Added multi-avatar upload instructions
The package contains 6 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Can you make Dante From Devil May Cry Please?
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