Bazelgeuse from Monster Hunter World  
   Contains - Idle , walk , walkback animations   
 Polygon count - 42k   
 To upload it you need modded SDK and cubed shaders   
 For working you need increase limit of polygons and lenght in vrcsdk    
 How to make it  
 1. Go to your project folder in explorer 
 2. Go to assets and find VRCSDK , then go to : Dependencies > VRChat > Editor > VRC_SdkControlPanel.cs 
 3.Open VRC_SdkControlPanel.cs with notepad or any other programm like this but i recommend notepad++ 
 4.Then you open it,press CTRL + F and type polycount 
 5. You will see 3 original vrcsdk polygon limit values , change them to how you want , like 99999 and etc 
 6. Lower you will see bounds.size.x , bounds.size.y , bounds.size.z change values there to how you want  
 7.Save the VRC_SdkControlPanel.cs 
 8.Restart your Project 
 9.Now you can upload avatars of any size and polygon limit.   
 Cubed Shaders 
 Download: 
https://bit.ly/2L5AZ2e    1.Download Cubed Shaders ( If you have them skip to 3rd step) 
 2.Open and import Cuber Shaders 
 3.Download Bazelgeuse from here 
 4.Open it 
 5.Open the ''Bazel'' Scene 
 6.Upload it  
 7.Have Fun   
 I hope you enjoy it    
 If you want request monster to make (from monster hunter 4 ultimate or Double cross) , write in comment what monster i need to make.