'A customizable version of Unity's standard tessellation shader, with a few options such as displacements maps, overlaying textures, and scrolling textures.
What is tessellation and what can I do with it?
This tessellation shader will allow you to push out flat models such as cube surfaces and planes into a 3D model based on a few maps and values, and can be used to make some cool terrain and 3D models.
How do I use it?
Configuring the ZTest will configure how the mesh's layers are rendered.
Displacement maps will determine how to "push out" the mesh
Normal map will help give more of a surface texture/detail.
Other values are pretty self explanatory, like scrolling and a texture overlaying the main one.
Displacement/tessellation values will determine how much to 'push out' the mesh
The last option allows you to set a texture that will only display to people who block shaders.
(Shader directory is Luka/ModifiedClient)
A pretty basic shader that can be hard to get looking nice, hope you guys can make some cool terrain and meshes with it!
Example of mesh being deformed with it: https://gyazo.com/bdf1ef65f7b4facd145d99c77ab0f51e
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I presume this is mostly used for making water areas¿ Do the verts translate too, or is it only the texture that can be affected by the translation effect¿
Comments
Im having issues with this shader everything is black is this up to date?
0(question) works for playermodel (question)
0I presume this is mostly used for making water areas¿ Do the verts translate too, or is it only the texture that can be affected by the translation effect¿
0shaders imitate GTA V tesselation, nice
0I'm pretty sure someone doesn't know how this works poor boy
0uSeLeSs DoEsN't WoRk
0If you have not figured out how to use this shader you have not achieved intellect of a toddler yet.
0useless doesnt work
0sage would not approve
0very good luka
0Is this VR Compatible though. Most worlds that use tessellation shaders seem to track poorly.
0wild shader
0thank you luka, very cool. proud of you
0