A customizable version of Unity's standard tessellation shader, with a few options such as displacements maps, overlaying textures, and scrolling textures.
What is tessellation and what can I do with it?
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This tessellation shader will allow you to push out flat models such as cube surfaces and planes into a 3D model based on a few maps and values, and can be used to make some cool terrain and 3D models.
How do I use it?
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1) Configuring the ZTest will configure how the mesh's layers are rendered.
2) Displacement maps will determine how to "push out" the mesh
3) Normal map will help give more of a surface texture/detail.
4) Other values are pretty self explanatory, like scrolling and a texture overlaying the main one.
5) Displacement/tessellation values will determine how much to 'push out' the mesh
6) The last option allows you to set a texture that will only display to people who block shaders.
(Shader directory is Luka/ModifiedClient)
A pretty basic shader that can be hard to get looking nice, hope you guys can make some cool terrain and meshes with it!
Example of mesh being deformed with it:
https://gyazo.com/bdf1ef65f7b4facd145d99c77ab0f51e ---------
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