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Goat-chan (SFW, 3.0, Public, Redone) Screenshot Goat-chan (SFW, 3.0, Public, Redone) Screenshot Goat-chan (SFW, 3.0, Public, Redone) Screenshot Goat-chan (SFW, 3.0, Public, Redone) Screenshot Goat-chan (SFW, 3.0, Public, Redone) Screenshot Goat-chan (SFW, 3.0, Public, Redone) Screenshot Goat-chan (SFW, 3.0, Public, Redone) Screenshot Goat-chan (SFW, 3.0, Public, Redone) Screenshot
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290 Total Downloads

6.5K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Finally after so long, she's back. This is outfit 1 of 2.
***
The head+hair was a paid commission that I funded myself to replace the one that got taken down. It was made by the wonderful Timo#8741 (For commission inquiries, please contact them here: https://twitter.com/SpicyPolys), a member of the VRCTraders discord. They were wonderful to work with and gave updates every few days. Outside of a few small bugs (stuff that I could easily fix, didn't need their intervention for) it was perfect. Had I had the money, I'd probably pay them to make a full model, honestly. The work is impressive.
***
Install directions:
1. Latest Unity required by VRChat
2. Latest Avatar 3.0 SDK.
3. Poiyomi 7.3 or greater (I use the pro version of 7.3. I'm lazy to update it lol)
4. Install this package.
***
Upload directions:
1. Open the GoatchanPublic scene.
2. Confirm all the images provided on VRCMods match the package.
3. Open the VRChat SDK tab.
4. Click upload.
5. Reposition the VRCCam to where the Main Camera is in the scene to set a proper in-game picture.
6. Finalize the upload.
***
Issues:
Pink Materials:
Can happen a lot. Find the affected material and set it back to poiyomi (if it was a cutout material, set it to cutout. If it was an alpha, set it to transparent). Then, relock the material.
***
Pink Skybox:
This would only happen if the skybox didn't import for whatever reason. Can be fixed by searching for the default unity skybox included in the kit and just dragging it into the scene.
***
NSFW???:
Sorry, I won't be giving out an NSFW version of her. I intentionally made this model in a way to not be NSFW. Maybe one day, but not today.
***
The tongue isn't showing:
https://i.gyazo.com/9d2cea7ce272768b6d00377e4119982b.mp4 <--- small gif showing how to fix it. My bad there.
***
Thanks for your patience in waiting for the new version! Let me know if there is any issues!

Assets (639 files inside Unity Package)


/Assets/3.0 Upgrades/Goat-Chan/GoatchanREADME.txt
/Assets/3.0 Upgrades/Goat-Chan/GoatChanParams.asset
/Assets/3.0 Upgrades/Goat-Chan/GoatChanPublicVersion.fbx
/Assets/3.0 Upgrades/Goat-Chan/GoatChanMenu.asset
/Assets/3.0 Upgrades/Goat-Chan/GoatChanFXLayer.controller
/Assets/3.0 Upgrades/Goat-Chan/GoatchanPublic.unity
/Assets/3.0 Upgrades/Goat-Chan/Textures/Asphalt.jpg
/Assets/3.0 Upgrades/Goat-Chan/Textures/ClothingEmissionMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Clothing.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Avatar by stubby.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/BodyDetailMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/BrickWall.jpg
/Assets/3.0 Upgrades/Goat-Chan/Textures/SkinNorm.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Kneesocks.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/wallnormal 1.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/ClothingLatexMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/AlphaMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/FaceShadowmask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/AsphaltNormals.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/FabricNorm.jpg
/Assets/3.0 Upgrades/Goat-Chan/Textures/BodySFW.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Hair+Horns+TailEmissionMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/ClothingMetalMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Hair+Horns+Tail.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Alphas.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/ClothingClothMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Hair+Horns+TailMetalMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Hair+Horns+TailMatcapMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/BrickWallNormal.jpg
/Assets/3.0 Upgrades/Goat-Chan/Textures/BodyEmissionMask.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/Face.png
/Assets/3.0 Upgrades/Goat-Chan/Textures/FaceEmissionMask.png
/Assets/3.0 Upgrades/Goat-Chan/Matcaps/Pillar Matcap.png
/Assets/3.0 Upgrades/Goat-Chan/Matcaps/Cloth Matcap.png
/Assets/3.0 Upgrades/Goat-Chan/Matcaps/Metal Matcap.jpg
/Assets/3.0 Upgrades/Goat-Chan/Matcaps/MetalCubeMap.hdr
/Assets/3.0 Upgrades/Goat-Chan/Matcaps/Wall Matcap.png
/Assets/3.0 Upgrades/Goat-Chan/Matcaps/Latex Matcap.jpg
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Texture2D/PoiyomiMetalRamp.png
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Texture2D/01B.png
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Texture2D/SqNormalCombined.png
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Texture2D/Toon_Normal0.png
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Texture2D/Saliva.png
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Texture2D/Mouth.png
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Mesh/TongueAvatar.asset
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Mesh/Body_1.asset
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/Material.003.mat
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/Saliva.mat
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiDefines.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiParallax.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiMetal.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiRGBMask.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiDepthColor.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiData.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiDissolve.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiShadowVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiPathing.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiPassOutline.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiRimLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiGrab.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiVertexManipulations.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiDecal.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiMSDF.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiFlipbook.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiGlitter.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiVoronoi.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiBackFace.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiSpecular.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiBulge.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiDithering.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiDebug.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiIridescence.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_Poicludes.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiRandom.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiMainTex.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiOutlineVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiWireframe.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiPenetration.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiMath.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiTessellation.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiShadowFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiMacros.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiBlackLight.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiVideo.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiShadowIncludes.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiEmission.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiBlending.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiOutlineFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiHelpers.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiSpawnInVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiClearCoat.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiPanosphere.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiPass.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiMirror.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiHologram.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiPassShadow.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiAudioLink.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiV2F.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiBRDF.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiUVDistortion.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_PoiMatcap.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Includes/CGI_FunctionsArtistic.cginc
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Material/OptimizedShaders/Material.003/Shaders/S_Poiyomi_Pro.shader
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Tongue/Tongue.prefab
/Assets/3.0 Upgrades/Goat-Chan/Tongue/Cubemap/Default.png
/Assets/3.0 Upgrades/Goat-Chan/Anims/Toggles+Sliders/BreastSizeSetOne.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Toggles+Sliders/FangsON.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Toggles+Sliders/FangsOFF.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Toggles+Sliders/BreastSizeSetZero.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Emotes/Lewd.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Emotes/DefaultGesture.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Emotes/Happy.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Emotes/Sad.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Emotes/Emotes.controller
/Assets/3.0 Upgrades/Goat-Chan/Anims/Emotes/Wink.anim
/Assets/3.0 Upgrades/Goat-Chan/Anims/Emotes/Smug.anim
/Assets/3.0 Upgrades/Goat-Chan/Materials/Brick Wall.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Avatar Creator.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Spotlight.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Asphalt.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Kneesocks.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Face.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Stage.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Clothing.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Hair+Horns+Tail.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Alpha.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Pillar.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Floor.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/Body.mat
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiDefines.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiParallax.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiMetal.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiRGBMask.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiDepthColor.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiData.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiDissolve.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiShadowVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiPathing.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiPassOutline.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiRimLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiGrab.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiVertexManipulations.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiDecal.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiMSDF.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiFlipbook.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiGlitter.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiVoronoi.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiBackFace.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiSpecular.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiBulge.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiDithering.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiDebug.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiIridescence.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_Poicludes.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiRandom.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiMainTex.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiOutlineVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiWireframe.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiPenetration.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiMath.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiTessellation.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiShadowFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiMacros.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiBlackLight.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiVideo.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiShadowIncludes.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiEmission.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiBlending.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiOutlineFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiHelpers.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiSpawnInVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiClearCoat.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiPanosphere.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiPass.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiMirror.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiHologram.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiPassShadow.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiAudioLink.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiV2F.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Shorts/Includes/CGI_PoiBRDF.cginc
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/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiDissolve.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiShadowVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiPathing.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiPassOutline.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiRimLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiGrab.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiVertexManipulations.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiDecal.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiMSDF.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiFlipbook.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiGlitter.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiVoronoi.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiBackFace.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiSpecular.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiBulge.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiDithering.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiDebug.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiIridescence.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_Poicludes.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiRandom.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiMainTex.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiOutlineVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiWireframe.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiPenetration.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiMath.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiTessellation.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiShadowFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiMacros.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiBlackLight.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiVideo.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiShadowIncludes.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiEmission.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiBlending.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiOutlineFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiHelpers.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiSpawnInVert.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiClearCoat.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiLighting.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiPanosphere.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiPass.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiMirror.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiHologram.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiPassShadow.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiAudioLink.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiV2F.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiBRDF.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiUVDistortion.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_PoiMatcap.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Includes/CGI_FunctionsArtistic.cginc
/Assets/3.0 Upgrades/Goat-Chan/Materials/OptimizedShaders/Body/Shaders/S_Poiyomi_Pro.shader
/Assets/3.0 Upgrades/Goat-Chan/Skybox/Front.hdr
/Assets/3.0 Upgrades/Goat-Chan/Skybox/Back.hdr
/Assets/3.0 Upgrades/Goat-Chan/Skybox/Skybox.mat
/Assets/3.0 Upgrades/Goat-Chan/Skybox/Left.hdr
/Assets/3.0 Upgrades/Goat-Chan/Skybox/Top.hdr
/Assets/3.0 Upgrades/Goat-Chan/Skybox/Bottom.hdr
/Assets/3.0 Upgrades/Goat-Chan/Skybox/Right.hdr
Comments

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BingDing 1670300549 ago

where can i get the NSFW ver??

1
stubbystubby Author 1670293955 ago

Make sure to read the instructions cause I fucked up the tongue like a moron lmao.

1

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